Main > Gameplay
Junker viability and builds
Dutch Vanya:
--- Quote from: Imagine on August 23, 2014, 12:51:40 am ---
--- Quote from: Dutch Vanya on August 22, 2014, 08:19:12 pm ---An aggressive ramming all flamethrower pyramidion is stupidly effective, even against good crews that are chem spraying well.
--- End quote ---
It'll get you a few cheap kills, but won't win you the game.
--- End quote ---
Quite a bit more successful than that, in my experiences.
Spud Nick:
Wow that was fast. Started out with his own setup and style and got converted into the meta by the second page. Well done guys.
Squidslinger Gilder:
Yeah flames do squat against chem cycle teams. Why chem needs to be dropped back down again. Who thought it was a smart idea to raise it to 25 sec...sigh. 15 sec would be plenty to make sure people can't just run around perma chemming but also allow it to have a part in battles.
Ramming with flames can work because you are causing the chem cycle to be thrown off by the damage being dealt. Usually chem teams do not bring an extinguisher. So all it needs is one bad knock and in a few seconds multiple parts are going out because the chem can't keep up. They plan for the optimal situation, not for the "oh crap everything is going wrong!" situation.
Baron Saturday:
--- Quote from: Spud Nick on August 23, 2014, 01:13:34 am ---Wow that was fast. Started out with his own setup and style and got converted into the meta by the second page. Well done guys.
--- End quote ---
Well. I'm not unreasonable. I will mentiin, however, mortars are very hard to hit with. Flak is way better in a pug. That being said, when my mortsrs were hitting that pesky merc/hades pyra after the hull was brought down, you could actually see the ship progress int shambles. PUG meta is gat/flak simply because i know, my cre will get hits. Gat/mortar is actual meta because it's more effective in more skilled hands. Findimg someone who is good on a mortar at high speed is tough because of how it has to be lead.
Alistair MacBain:
You shouldnt even need to hit at high speed.
Your not a squid. Youre a junker. Once you are in good range and arc you shouldnt need to move at all.
If shots dont hit at fullspeed it isnt the crews fault. Its the pilots fault that he is at such a speed.
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