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Junker viability and builds
Baron Saturday:
So i fly a Junker. Always have, slways will. The new flamer changes have changed the game however. Where i had my gat gunner take greased rounds before, i have them taking incendiary and where i had a merc up front i take a flamer. My entire Paritan rumble strst went from front cara, gat/flak broadside, to flamer front cara/flamer broadside. When engagements are made with flamer gst/flak build i actually aim for trifecta. Fire damage has gotten totally out of hand and i'm not sure how it needs to be changed, but fire is meta and everything else is support... I don't even want to discuss the chem spray right now either. 5 seconds of hoping against hope and i almost feel like the ext is better.
Imagine:
Incendiary is gatling guns were actually pretty common even before fire changes.
And, sorry but... gat/flak is not an optimal build.
Baron Saturday:
Not optimal how? We regularly go 5-0 with it. Flaks not only assist gats in armor damage, but are great for hull damageas well. I can show you how effective it is tontight if you'd like.
Replaceable:
Chem spray is the best provided the engineers chem before it's needed. If you are being flamed it is too late. In which case fire extinguisher is better.
But during prolonged exposure to fire fire extinguisher cannot cope. As this fire stacks will come back. So Basically if engineers forget to chem and you are under prolonged fire. Extinguish and then chem.
Mercury up front on a Junker is pretty cool. Makes the ship super tiny to hit whilst you have a gun pointed at them.
My favourite Junker builds are as follows though:
Front Artemis, Left side double hades, right side, carronade gattling.
Front Artemis, Bottom deck dual mine, top left Gatling, top right carronade.
Front Banshee, right carronade flamer, left side dual mine
But maaan Junker is such a versatile ship. You can design it to have each side for different jobs. It's awesome.
It's like having 2 pyramidions stuck to each side.
Without the nose.
Or the pyramidion.
That's what i think anyways.
--- Quote from: Baron Saturday on August 22, 2014, 12:11:31 pm ---Not optimal how? We regularly go 5-0 with it. Flaks not only assist gats in armor damage, but are great for hull damageas well. I can show you how effective it is tontight if you'd like.
--- End quote ---
It isn't optimal as the flak has an arming time. Which means that the gat is often out of range. Mortar is a better pairing.
Provided you want to be a Metamidion Scrub.
Imagine:
--- Quote from: Baron Saturday on August 22, 2014, 12:11:31 pm ---Not optimal how? We regularly go 5-0 with it. Flaks not only assist gats in armor damage, but are great for hull damageas well. I can show you how effective it is tontight if you'd like.
--- End quote ---
Oh boy, your challenge is accepted with much anticipation.
You may go 5-0 is novice or pub matches, but that build will be ripped to shreds by anyone who know what they're doing. The arming time on a flak makes it a sub-optimal pairing with the range of a gat. Yes, a flak does amazing once armor is down, but does very little while it's up. Pair the flak with a hades for mid to long range shots, pair the gat with mortars for short range.
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