Main > Gameplay
Final Defining Spire Buff
Crafeksterty:
But there are other buffs to choose from, i dont agree with vertical buff either, its an option.
Do you have any other toughts?
Im leaning for what SirNotLag said, acceleration + more hull health.
HamsterIV:
Regarding the suggestion to move the hull to the void where the old balloon was:
The spire and mobula occupy a similar place in the game, forward facing tri/quod fecta ships with very difficult engineering layouts. Moving the hull to the old balloon spot would make the ship much easier to engineer on and thus more powerful. A pilot and engineer could double team the hull while the downstairs engineer and gunner could still shoot. This would make the spire incredibly powerful in a brawl.
For better or worse I think the spire's hull should stay where it is, if just to force the crew to make a meaningful decision on whether to repair or keep shooting.
That said Muse needs to stick something in that void so the side gungineer doesn't get caught in it as they run to the hull. I would like them to take out the railing or put a cylindrical pipe there.
sparklerfish:
--- Quote from: HamsterIV on August 18, 2014, 02:48:34 pm ---That said Muse needs to stick something in that void so the side gungineer doesn't get caught in it as they run to the hull. I would like them to take out the railing or put a cylindrical pipe there.
--- End quote ---
yes can we please?
PixelatedVolume:
What would be amazing--no idea how it would be implemented--but the greatest thing for a spire in my opinion would be having it strafe from side to side with engines that point to the left maybe? Just an idea.
pandatopia:
The spire loses to other sniping ships, oddly enough (even to other spire mirror matches too), because it is by far the easiest ship to be hit by LB/flak and is the flimsiest, because it dies instantly to merc + heavy flak...kinda lame. Mobula does too, but it is infinitely harder to hit the mobula hull with merc, plus it has great dodging ability.
I am pretty okay with its armor/hull amount, but I feel the hull is way too far back. Positioning it near the pilot would be awesome.
I think it could stand to be 20% thinner and 20% less tall. Would also be slightly easier to access.
The main problem I think is its mobility. Its acceleration and turning need to be much, much higher. Even if it matched squid acceleration I think that would be a good spot. Being a glass cannon is okay, but it cannot be as hard to maneuver as a galleon almost. If ANYTHING ever looks at it it immediately dies, even from outside brawling range. It cannot outrun anything, it cannot dodge anything, it cannot turn to get its guns fast enough, and it is so tall that ascending/descending doesn't even do anything! It needs to have a fighting chance with good piloting. As it is currently noone even bothers rebuilding the hull because if you're not shooting you're dead already.
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