Main > Gameplay

Final Defining Spire Buff

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Crafeksterty:
@Swiftpaw

Those suggestions change up too much on the core gameplay of the spire and the core of ships in general.
No ship has a unique diffrence when it comes to function.

The reason the mobula is so fast at going up and down because its STATS are different.

Your number 1 can be accomplished with "Double Acceleration". Did you read what it is meant to do?
None of my suggestions invent anything new but rather change value.

Only inventive one is the hitbox placements suggestion. But that wasnt actually my suggestion.

Sprayer:
I wonder what would happen if the steering engines faced 90° to the left or right respectively. The ship would probably turn slower and at the same time drift making it a hybrid of what it's now and a junker/galleon gunarc wise. Just guessing though. Maybe angled engines are not something the (game-)engine consideres in calculating the thrust.

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