Main > Gameplay
Final Defining Spire Buff
Crafeksterty:
All of the things is true that you said panda, but with it in mind you can play around it. Problem is then you outweigh over the things that is Advantagous.
(By that i mean you cannot do what the spire is meant to do if the limits of the spire deny the spire of that)
But there is a few flexabilities.
For example, a spire can really tank like crazy if 3 or 4 people are on the hull. Trust me, it can get pretty tanky.
Having the hull up to the pilot will make the ship easier to manage in terms of armor, and the rebuild is going to be generally quicker, but it cannot be any quicker than that.
So it is a good fix, the issue only lies in the flexability and play style. Moment the armor goes down, it implies to quickly jump on the rebuild.
While what i would like more is Hull health which does the same job of being a bit more tanky, just it encourages to keep shooting as you will survive and be forgiven for a hull down.
Another thing to help the ship is hitbox fixing, like the small bits on the spire also resulting as a hull hit than a baloon hit. Ships that rise up from below on the spire can get the shots in before the spire because of its big pointy bit. Why not give it ram priority? The pointy bit can have ram priority much like the Pyra so the spire will loose much less damage when getting uppercutted or shot at on the ram. That way, we satisfy chute venters and the disadvantage of having a long pointy bit + hitting below objects constantly.
macmacnick:
technically, the junker is slower than the spire, but the spire tends to accelerate more slowly, therefore it doesn't reach top speed very quickly.
Crafeksterty:
--- Quote from: macmacnick on August 19, 2014, 10:04:50 pm ---technically, the junker is slower than the spire, but the spire tends to accelerate more slowly, therefore it doesn't reach top speed very quickly.
--- End quote ---
By how much? I thought they were the same speed just that the spire is slower by just an unoticable ammount.
macmacnick:
...well, just checked the wiki's numbers, and it's about equal. Never mind then.
Crafeksterty:
This is incredibly interresting.
Read this whole thread
https://gunsoficarus.com/community/forum/index.php/topic,4697.0.html
The reason why, lets say the pyra seems to be so good is because people play it right?
Well there are lots of other factors going for it.
Same thing can be said for the mobula.
The pyra and the Mobula is probably the only ships that have a defining aspect. Mobula can utilise its verticality and line of guns. Making for a very dodgy ship that can utilise the map very well.
The pyra in the other hand has an easy to aim and position guns. That doesnt make the meta better though.
Its the ram, the defining aspect is the ram that shields the baloon and some damage and functions as a third source of damage.
The Junker being hard to hit AND tanky. While the goldfish being a simple but durable ship that delivers a heavy gun at almost the speed of the squid, usualy taken as the most standardized ship.
Now give the other ships their own defining aspect. There really almost is none.
Galleon, spire, and squid only asist to deliver their guns. Even the squids speed doesnt beat the speed of bullets.
The galleon and Spire from their position only turn to give the guns on the enemy.
While the squid doesnt have enough guns nor the dodgy aspect of what it should have to escape enemy guns.
I want to say and make the Galleon even TANKIER so it has a favourable aspect and gameplay where they are all about existing.
Or give the squid Mobula Power, so that not only is it quick, turning fast... it can also have a second option of escape wich is the verticality.
Then we have the spire which is incredibly difficult to further enhance its aspect.
Again, i really want to emphasise the buff of Hull health. Its the only one that emphasises the use of guns more than repairing.
Or a new option.
Turn the side guns forwardAnd give the catwalks for those guns a 90 degree turn just so that the guns make sense for aiming forward
Or one of the side guns.
--- Quote ---My comment
Another controversial subject because of "turn guns moar".
What this does is make the spire really good at utilising weapons. Keep everything the same just turn the side guns forward. That way we can have devestating combinations that can kill in matter of seconds. Which is a very good question if the spire should have. Because this spire can allready deal a fair sum of damage. But will turning the guns even more forward make people utilise its aspect of being a glass cannon to heck? If all guns turn forward, you can have 3 mercuries and a heavyflak ready to kill anything it sees. Or if one of the guns get the buff, 2 mercuries and an artemis.
How about 2 hades, light flak and a lumberjack :I
2 hades, 1 mortar and hwacha.
It becomes pretty mindless and inflexible. But it shows an aspect that makes the spire feared.
Lets just tune it down to one of the side guns getting a forward buff.
2 mercuries, 1 artemis and heavy flak
2 hades, minelauncher and heavy flak (You can almost do this allready)
2 Mine launchers, twin carronade and an artemis.
2 Hades, LJ and mercury.
Less mindless but still mindless.
Just a question of do we want the spire to have the more CANNON in the name of GlassCannon?
(I just dont agree with this buff but a given tought)
--- End quote ---
Also here is another one if you missed my suggestion
Make the pointy bit of the spire same priority as a RamMake the spires spear behave like the pyras Ram
--- Quote ---That way some damage that hits the "ram" does less damage, and it forgives alot of terrain damage.
This also gives an opportunity for some creative folk to chute vent onto ships.
This is a good minor buff, minor because it forgives more mistakes and unfairness to the spires ability.
It is difficult knowing when you hit something below you, this buff will forgive the damage.
A ship rising at the spire will get the upper hand because they fire the pointy bit to begin with.
This buff forgives that.
It also gives the spire an opportunity to do something unnreliably crazy for much less punish.
--- End quote ---
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