Feel free to let me know if I'm thinking about this all wrong cos I probably am.
Ok.
I for one am so ready for a change to the pyra.
I am absolutely so sick of being able to predict a loadout as soon as i see a pyramidion. As well as pretty much expecting to see pyramidions whenever I play. It's getting a little bit boring to be totally honest.
That's a player choose. It is the same to say that every goldfish is a blenderfish and every junker a metajunker or how every galleon is lumberjack/flak/hades on the one side with hwacha/carro other.
I do think that the hull 'sweet' spot is pretty stupid though either remove it or give the underused (UU) ships 'sweet' spots too.
Removing the sweet spot of tha pyra would nerf it. What's a pyra without speed?
But if that is removed than the galleon, mobula and squid sweet spots might be taken out too.
And some thoughts about other ships.
Spires are too squishy.
Galleons are too easy to disable and the view whilst pilot is quite obstructed, they are fat and slow, but perhaps too much so?.
Squids die too easily.
Goldfish are good on the whole tbh. Just co-ordinate with your co-engi. Since the side guns are by no means vital. Leaving 2 engis to do things.
Mobulas cannot cope under fire as there is only realistically going to be one engi on hull/balloon. Making them also too squishy. (Alternately pyra can still have a gun firing and still be tanky.)
All of these depend on the engagements.
A Spire could kill a metamidion in front it. Galleons can kill a ship more reliably than a metamidion or instantly disable everything as well as simply keeping the enemy out of combat by destroying its balloon. Squids should use their manouverbility to not die (of course hwacha and carronades are basic counters as well as they are for every other ship in the game). A Goldfish not using side guns loses a lot of potential.
And Mobula, I am going to say this once and I hope I don't have to repeat myself, because it is annoying that so many people call it a "squishy" ship:
In your average match a whole lot of 1 guy stands on either hull or balloon. On certain ships not even a mallet/spanner is on the balloon but a simple pipe wrench and the balloon buff which the Mobula, in my opinion, rarely needs as well as that more repair/rerbuild power with mallet/spanner on the balloon.
In a whole lot of ships, if you start tanking with 2 guys on hull and/or balloon you a probably going to die soon anyway. In case of Mobula there is probably a gunner or buff engineer on top deck that has the power to use guns to possible disable or even kill the enemy, saving the Mobula, instead of wasting time on a silly desperate attempt to survive a second longer. If the enemy is behind the Mobula so that the guns are ineffective and the pilot cannot bring them in arc in time, he fucked up, regardless of what ship is being used.
If not both hull and balloon are dying, but only one of these than it is no different from a pyra since at least 2 guns are shooting. And nobody dares to call the inferior pyra a "squishy" ship.
Oh and, phoenix claw on Mobula is useless, for Spires and Squids optional and on Junker it depends on wether you use an asymmetrical or not and how the engagement happens. If a Junker gets surprised from behind it's probably saver to bring phoenix claw since the Junker can hold it's ground a bit with the high armor.