I'm on Japanese time. My availability is pretty sketch, though, due to an unpredictable work schedule.
I know we have the Hungry Duck Games. What about a less open-ended Aviator's Kumite?
The premise would be a duel between crews to test the crews' ability to adapt strategy in a one-on-one environment, removing the often frustrating element of teammate performance. It would be fought in a 2v2 map, with only two ships doing combat at a time. When one ship was victorious, it would be allowed to repair, and then then next opponent from the other team would engage from their starting point. The rules need more refining, but here's the starter concept.
Ships would be constrained either to specific ship, specific loadout (which would allow concept testing for experimental builds), specific loadout (harpoons only, flames only, or more imaginitive combinations), and other permutations. The important part in this Iron Chef: Battle Duck-style concept is that the Kumite restrictions aren't released until the lobby is created. This prevents practicing, which is the whole point of selectively testing your crew and its ability to adapt, not the ship.