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Spire Changes?

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Crafeksterty:

--- Quote from: Mezhu on July 04, 2014, 03:51:34 pm ---Increasing the armor won't stop the spire from being a glass cannon. It won't nerf it's survivability either, Spire doesn't rely on quick hull rebuilds to overcome the enemy like the Goldfish or to an extend the Pyra do.

Instead, giving it more armor will give crew a slightly longer time window during which they can continue shooting. It will also stop the ship from dying when being rammed by anything.

--- End quote ---

I know increasing the armor wont make it less glass cannony...

But the "Give crew a slightly longer time window"  is what im afraid off. The spires survivability that im refering to is quick hull rebuilds that come up just in time. I noticed in one of my gameplay, our hull cameup before the heavy flak hit us. Or a barrage of light flaks. If the armor gives enough time window to continue to shoot, the ship will always win in 1v1 situations. Or most of the times. Right now, the spire works even with its low armor because of its guns. The previous spire did infact work because it had armor that of a pyra, but it didnt have the guns of todays spire.

Combine the forces of new spire and old spire is a very very strong ship that in most cases has to be 2v1'nd


But to ask, how much more armor are we really thinking.

400 is not that far from 650.
500 is 100 more than the original and prolongs the rebuild time by 2 extra spanners. Which sounds more diminishing.
600 is way to close to pyra armor which results to always winning fights versus similar armored ships because stats, and etc.

And why isnt Acceleration or a turning buff a good one?

Dementio:

--- Quote from: Crafeksterty on July 04, 2014, 07:23:52 pm ---And why isnt Acceleration or a turning buff a good one?

--- End quote ---

I am not saying it's bad, I just believe it guess against the very design of the ship, but that shouldn't hinder an atttempt to balance it, if it isn't balanced.


I do fly Spire, I can fly Spire, but everytime I do, I get the feeling my engineers are busier than on any other ship...
Probably the acceleration works here to get out of fire.

Captain Smollett:
Ask any experienced player to rate the ships from strongest to weakest and almost all of them will place the Spire on the bottom of the list.

It's not weak, as it's a very capable ship, but it is the weakest.

550 armor sounds good. Let's ask awkm to Dev App it.

Dutch Vanya:
Don't forget that while the spire may be the weakest, it also has the strongest potential for offense, with one heavy gun, and three light guns that can get on the same target. Even when taking one light gun out of the question it still has lot's of firepower.

Captain Smollett:
When I'm speaking of weakest I'm referring to a ship with the least competitive potential.

The Spire has an incredible amount of offensive firepower, but being weak against disable and all out killing as well as being unmaneuverable and a giant target isn't offset by the strength.

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