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Spire Changes?
Dementio:
The Spire is the glass cannon in this game with the most firepower, but at the same time, the easiest to kill ship. It turns rather fast (even though phoenix claw seems to still be a must), but moves very slowly forward and backwards. It's vertical speed seems to be a joke considering how tall that ship is. This tall-ness makes sure that close range ship can just hammer on it without the Spire having any means of escape vertically. And it at times it even dies before it gets its own guns in arc even though the enemy is just in front of it, just a little bit too high or low.
Although IF the spire gets its guns on something, it can, technically, shredd this something in mid-air. Technically, because even when the spire gets the chance, things can go horribly wrong and in close range a simple Gat/Mortar combination seems to be enough for even a Galleon.
My question to the community is wether the Spire is balanced or not. If not then how to balance it?
Dutch Vanya:
Add a crows nest as high as the balloon
Buff chute vent ram
Spud Nick:
I have always wanted the spire to have faster acceleration so it can get to were it needs to faster.
Dutch Vanya:
In all seriousness an increased in vertical speed would do it well, but make it a bit too similar to the mobula.
RearAdmiralZill:
A big issue with the Spire is that it's a ship that requires its guns singing to be really effective, yet you're too busy repairing it to stay alive that it never gets the chance. The idea of low armor/fast rebuild just doesn't work for it. It needs a healthy amount of armor to take some shots so the guns can keep firing. I'd say something around pyra amounts. Of course, to counteract that, it has the low bare hull amounts.
Given the design of a Spire, I really think trying to make it dodge rams vertically is not how it should be doing things. Give it the capability to horizontally dodge. This would equate to fast acceleration and turning, and to balance a low speed.
On paper, the Spire should out-do a mobula with damage. The platform is flawed however, and you never get the chance except at extreme ranges. The debatable issue with heavy gun's health and rebuild time can also play a factor here.
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