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Balance ideas for Pyramidion and Junker
-Mad Maverick-:
I don't think speed is necessarily the answer (as I have said previously I think speed would make things more fun. I never thought speed was an auto fix). I do think there are times when we have reverted to the way things were in the past and it was for the better(see flamer). the main thing I want us to do is shift out mindset, I have been saying this since beta. when we find a ship, weapon combo, or play style, used often and effectively I think we should not have the mentality of "let's make this thing weaker" but rather, as you have said, "let's make something else better or create something entirely new"
Dutch Vanya:
I'm starting to think the pyra is only unbalanced in competitive, mainly because it is too easy to repair, chem spray and buff.
GeoRmr:
--- Quote from: Dutch Vanya on July 24, 2014, 06:53:45 pm ---I'm starting to think the pyra is only unbalanced in competitive, mainly because it is too easy to repair, chem spray and buff.
--- End quote ---
The pyramidion is not unbalanced in competitive, it is merely popular, many of the competitive pilots flew pyramidions pre-allofthenerfstopyramidion and are comfortable flying them and so continued to fly them, I am still far more afraid of junkers which are even easier to repair, chem spray, and buff, and have more armour along with more guns.
Popular =|= OP
DO NOT NERF THE PYRA AGAIN PLEASE.
~GeoRmr's Secret instantly balance the game completely and forever ~
Buff spire armour and nerf its hull, buff squid hull, nerf junker turning speed, and add another close range heavy weapon.
Spud Nick:
Would the game be too unbalanced if all the ships were easy to buff and spray like the pyra?
Replaceable:
I for one am so ready for a change to the pyra.
I am absolutely so sick of being able to predict a loadout as soon as i see a pyramidion. As well as pretty much expecting to see pyramidions whenever I play. It's getting a little bit boring to be totally honest. Talking of boring, I agree with everyone about engineering on a pyramidion being far too easy. For me engineering is about running around like a mad man during a firefight having to make split second decisions on what to repair etc. and therefore feeling really rewarded for manging to stay alive. This simply does not happen on a pyramidion.
As for junkers i agree with what has been said about junkers only being good with the correct crew. Their massive balloon is a massive counter to them and a buffed artemis w/ burst is pretty effective against it's closely spaced components on bottom deck (whatcha gonna do with like 1 gun and no main engine).
I do think that the hull 'sweet' spot is pretty stupid though either remove it or give the underused (UU) ships 'sweet' spots too.
In summary. Nerf pyra- engi too easy. Junkers are okay. UU ships will be good with sweet spots.
And some thoughts about other ships.
Spires are too squishy.
Galleons are too easy to disable and the view whilst pilot is quite obstructed, they are fat and slow, but perhaps too much so?.
Squids die too easily.
Goldfish are good on the whole tbh. Just co-ordinate with your co-engi. Since the side guns are by no means vital. Leaving 2 engis to do things.
Mobulas cannot cope under fire as there is only realistically going to be one engi on hull/balloon. Making them also too squishy. (Alternately pyra can still have a gun firing and still be tanky.)
Oh and yeah Phoenix claw OP.
Feel free to let me know if I'm thinking about this all wrong cos I probably am.
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