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Balance ideas for Pyramidion and Junker

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Puppy Fur:
Just some thoughts on Pyras and Junkers and how to maybe balance them so other ships are used more.

Feel free to talk about how you think balance should be.


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Pyra balance: Not longer able to hit top engine from below.

Junker balance: No longer able to hit hull from below (you still can currently).

GreyTea:
Pyra balance : nerf turning arcs of portside guns,
                     : nerf  the speed,
                     : buff  hull armor

Junker balance : nerf arcs of side guns even maybe just one side.
                        : nerf turning speed
                        :buff balloon health

Dutch Vanya:
I'm glad this thread exists, will try to come up with some ideas. I had actually thought of the one for the pyramidion too, not being able to fix main engine from bottom, because as it stands the pyramidion is just too easy to engineer compared to the rest.

Imagine:
I mean, we could not nerf, rather strengthen other ships.

RearAdmiralZill:
We could fix phoenix claw, and solve about every movement based issue with ships right now.

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