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Balance ideas for Pyramidion and Junker

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pandatopia:
I don't really know what to say here, except that "taking people off guns to rebuild means you're losing" is pretty much the same for every single ship?

I haven't played too many competitive matches or scrims but I can tell you there is at least 1, if not 2, or 3 pyras in every single match I've seen. And it is by far the easiest to keep up in a fight.

Its easy to say "a junker can turn circles around a pyra" but you don't also say "or a pyra can just zoom in and ram it out of arc".

Its easy to say "you can shoot the butt of a pyra" but you don't say "a pyra can also shoot your butt...?" and also "if you're in that position you have done something wrong".

You talk about both disable and hull strip as if it is a pyra's job to be hit by both with no counter, as if it is sitting there in a 1v2 with enemies on its butt with no forward acceleration, as if the pyra isn't usually the one dictating the state of engagement with its "lawn dart" zoom in focus.

I hope we can at least agree that the pyra's setup is by far the easiest ship to repair.

I think you will also find that there is a reason it is called the metamidion and that you see an overwhelming majority of pilots fly pyras and do well with them, with a variety of gun setups.

Devinstater:
Pyra is definitely easy to use and get everyone on the same page with, even new players. In fact, some of the more popular and effective loadouts are very user friendly.

Additionally, it is the most requested ship when I fly, because you essentially get two gunners - and shooting guns is awesome.

Definitely strong / almost overpowered at lower skill levels, but I've flown with some better crews when my friends aren't on and those and other ships are really good, but harder to use / need gunners that can fire harder to aim weapons.

Dementio:
So you are essentially saying the pyramidion can move forward and that leads to victory? Simply shooting at a charging pyra does enough damage for it to back up and if not most ships dodge it. Not to mention how many times a pyra has rammed its own guns out of arc or destroyed its engines in hope to finally get the ram just to then be stuck with no engines while beinh shot at, even on competitive level.



--- Quote from: pandatopia on July 22, 2014, 08:25:26 am ---I don't really know what to say here, except that "taking people off guns to rebuild means you're losing" is pretty much the same for every single ship?

--- End quote ---

Exactly, how does that make the pyra better than any other ship? Because it's "easier"?


--- Quote from: pandatopia on July 22, 2014, 08:25:26 am ---I hope we can at least agree that the pyra's setup is by far the easiest ship to repair.

--- End quote ---

It's easy to repair because it's weak.

pandatopia:
I am unsure what you mean by weak, is the problem.

And my point was entirely that the pyra can fire longer while maintaining its level of "tankiness" while other ships cannot.

Furthermore no other ship can have a fully sprayed and repaired ship (what I mean by this is the distance in the spray circuits) with only 2 engineers, nor the division of duty the pyra can bring.

And as to "easier"...sure! I'd gladly say the pyra is easier, and this makes it good. I don't think the "harder" ships bring anything more to the table that a well piloted pyra cannot counter.

Echoez:
Uh, every other ship in the game brings something different, countering said things is not a matter of ship vs ship arguments only since this is a team game.

 The Pyra will never be as fast and nimble as a Squid

 It will not be as fast as the Goldfish nor have it's tremendous hull power with a fast rebuilt armor, it also doesn't have a heavy gun.

 The Junker will always outmanuver a Pyra at close range and it's also a better sniper since it can starfe while firing thanks its broadside guns, it also turns way faster than a Pyra could dream of turning. Its armor hitbox is only its tiny frame which makes it very resistant to anti-armor guns

 It will never match the sheer firepower of a Galleon

 It also doesn't have the awesome dodging abilities of a Mobula in open spaces, or 5 guns on the front.

 The Spire is still bad, we do not talk about the Spire.


See, the Pyra is a jack of all trades but master of none, it's a medium ship, it's effective and easy to run, but it's not better at specific roles than any other ship, it's not a spectacular ship by any margin, it's just effective.

I agree its easy to run, but that doesn't make it better, it's still a lawn dart, a heavy one at that.

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