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Ship swapping in Lobby before competitive matches

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DJ Tipz N Trix:
Think about it this way: if both teams want to hide their ships until the last second and change it then, they're already trying to do double blind with the random chance that they will wait too long and the game will start with the wrong ship.  If we change it to really be double blind, then we have the same sort of idea without the silly chance that you accidentally take the wrong ship and no stupid lobby minigames.

Queso:
The real fix for this would be a sort of competitive drafting process much like Dota or LoL. Say team 1 gets to pick a ship, team 2 gets picks 2 and 3, and the team 1 gets last pick. Now obviously this won't work for every tournament, and may favor one side or the other, but it would be better than going in double blind every time. You could get some interesting types of drafting as well. Maybe teams first get to pick ships in a draft, and then they pick gun loud-outs.

RomanKar:
Again, what do time limits really do?  My post is not about the amount of time it takes, how long we sit in lobby.  My point is there are no rules covering this area.  Putting a time limit on anarchy is not dealing with it. 

And I don't buy the, "just get better," or ,"the best team will win anyway" idea either.  If that were truly the case, the supposed best wouldn't swap ever, no matter what the other team has, and it is clear that there is at least some swapping, people are insisting that there be a way to swap ships or weapons once you see your opponent.

Or how about this scenerio"

5 minute timer

My team has two Mobies up to see in lobby.  The other team has two spires (stick with me on this one, as ridiculous as it may be).  No one does any switching for say 2-3 minutes.  The other team readies.  Me and my teammate switch to double pyri and ready and the 5 second countdown  finished before the other team realizes what happened.

I know, I know, the other team should have paid attention, unreadying when they saw the swap. 

To put it bluntly, whoever is willing to be the bigger a-holes and take advantage of the lack of rules surrounding this area get a bit of a leg up on the competition.  Does it always work? No, of course not.  But that doesn't make it acceptable on the competitive level. 

It is tantamount to sneaky and dirty play.  It gives teams a reason to bitch and call foul. 

Again, I don't have the end all, be all of answers to this problem, but to say this problem doesn't exist or to say putting a timer on it is the answer doesn't seem realistic.

Dementio:
Hiding ships and switching at last second in competitive lobby like this, should be against the rules in itself and be punished in some way (like disqualification or just a forfeit).
However, it is rather rare that this happens in general, may it be competitive or even pub.

The time limit is not to limit anarchy, but limits the time it takes for both teams to feel comfortable with their choices, and it does work.

The thing with the "the best team will win anyway" worked for the Mandarians, as they always went double metajunker no matter what the enemy had.


I do not see how the current system is problematic. In the end both teams are ready and from what I can tell, somebody has yet to say "Not fair! The enemy team took better ships than us!".

Hunter.:
How about this for a method of "drafting" ships, moba style. Each team has 30 seconds+80 seconds bonus time to pick EACH ship.

Red picks their first ship and loadout, they then "lock" it and are unable to change their crew loadout and ship loadout, then Blue has 30 seconds+80 for their first ship, and then 30+80 for the second, Red then have the same for their final ship.

This would be a pain to admin but is the fairest as it allows various advantages to both teams. Red gets the advantage of seeing both the enemy ships and Blue gets to pick both their ships at the same time, after seeing the first of the Red ships. This allows for them to force the enemy to pick something which doesn't synergise with their first ship.

Example of what could happen in a draft, this match will take place on Fjords, for the sake of it being one of the most balanced maps imo (this is another debate though which should not happen here).

Red picks up a hades/flak pyra with kerosene, they intend to go ranged and it can be comboed with almost anything. (This takes 10 seconds, as they have pre-decided this)
Blue sees this and decides they are going to counter it by going hwacha-fish and carronade-midion, hwacha to kill the pyra and carronade to deny the enemy a junker pick up. (Overall the first pick took 50 seconds, leaving then with 60 seconds of bonus time and the second pick took a further 50 leaving them with 40 seconds of bonus time)
Red decide that the best course of action is a second hades/flak pyra. (this takes 60 seconds and they end the draft with 50 seconds)

This would of course be best in a Best of 3 game due to having the fairness of both teams getting to draft on each side, the third game would be decided by whoever is playing from the lower bracket choosing which side (if it was that format), or the loser of the first game decides.

Anyway, That's my idea, adjust/discuss as you wish.

Edit: 30+80 might be overkill, but that's something to discuss

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