Main > General Discussion
Ship swapping in Lobby before competitive matches
RomanKar:
I think in all Tournament matches a ship list with full gun load out should be messaged to the ref of a match before the lobby is opened, after map is communicated.
I have seen matches where teams just have to give up switching at some point, and "being the better man" shouldn't lead to being hard-countered.
GreyTea:
Or the ability to see a ship/crew load-out of the opposite team removed in private games? Am not sure how easy that would be, but i have had a few people suggest it,
ramjamslam:
Maybe there should be a 'locked in' option in private matches, or just when you hit 'ready' you can't change the ship loadout.
RearAdmiralZill:
--- Quote from: Grey T on June 23, 2014, 06:22:33 am ---Or the ability to see a ship/crew load-out of the opposite team removed in private games? Am not sure how easy that would be, but i have had a few people suggest it,
--- End quote ---
Then you roll the dice and pray they don't take something that will hard-counter you. I think that's too heavy-handed.
Sammy B. T.:
When we were coming up for the rules for hc we discussed whether we wanted rules concerning this. In the end we decided the two minute tuner time limit in the lobby was sufficient as not readying is a disqualification
You know what would be super cool? If private lobbies could have someone start a variable count down till force start.
I definitely do not like being blind. For my old junker knowing if the enemy was bringing pyras meant changing my carro banshee for a gat mortar.
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