Main > General Discussion
Ship swapping in Lobby before competitive matches
GreyTea:
I can see both sides to this, but what builds counter the meta? would they not become the new meta if they could,
Gat mortar pyra-with 1 main engineer 2 buff 2 chem 1 extinguisher is the most used ship/load out imho least it seems the most you see in high level games and competitive,
Then 2nd most would be the artimus hades junker with gat mortar or carronade flamer,
What builds counter them to that is such a problem? Near enough every high level captain has a predetermined loadout which involves chem for fire builds, and a mix of bralwer short and medium range ships.
The only counter i can see is the sniping and long range game is slowly becoming less because most long ranges ships like say lumberjack flak galleon is still susceptible to the art and merc so people do not risk it incase people switch to say double merc pyra art junker ect.
Other than that it is pretty much the same builds witch are fairly well balanced Double Pyra vs double junker or a mix of both, then it comes down to the skill of the team and terrain use to close the distance. So if somone could shout out what counters gat mortar pyra i would be all ears ^.^ ill perfect that build :P. as for the junker i believe there is some builds that counter it but it depends heavily on skill.
Thanks and if we can come to some consensus of the problem and solution i will certainly ask the questions and find out if and what can be done.
Perhaps an option in match making could be added in the future for the likes of blind builds or lock builds then it is an option and not restriction to players who do not see it as a problem?
Skrimskraw:
buff drogue chute and we will not switch our ships if the enemy wants to bring double blenderfish ;)
Mezhu:
Changing ships and loadouts is obviously a sign of a team who's comfortable with a variety of builds and tactics, and removing a team's ability to adapt to its' enemy is just plain silly. Draft wouldn't work so well either, 4 ships are way few to draft as previously mentioned.
Not surprisingly, I think it's the least experienced teams that insist on constant 'hard-countering' and ship changes. The stronger teams will usually be the first ones to give up on the swapping game and just say 'f it' and go in. Interestingly enough, you can often see strong teams going with builds that even seem counter-intuitive or unreliable versus the enemies' ones and still win with ease.
Instead of trying to regulate ship swapping (which I will admit gets extremely annoying at times), I'd suggest instead making your teams comfortable with more builds and practicing them even against so-called 'hard counters'.
GreyTea:
--- Quote from: Skrimskraw on June 25, 2014, 08:19:37 am ---buff drogue chute and we will not switch our ships if the enemy wants to bring double blenderfish ;)
--- End quote ---
Am not to worryed nothing counters Merc squid haha ;)
Sammy B. T.:
--- Quote from: RomanKar on June 25, 2014, 02:45:58 am ---Either we need to decide whether we are going to make picking and counter-picking part of the game, officially, or we should Blind pick, or we should have a couple different ways, and tournaments can choose which they like.
Right now, there are no rules. It needs to be addressed.
--- End quote ---
Or have a time limit in the lobby and let people change ships as much as they want. changing ships isn't so much of a problem as long lobby time is.
--- Quote from: Skrimskraw on June 25, 2014, 08:19:37 am ---buff drogue chute and we will not switch our ships if the enemy wants to bring double blenderfish ;)
--- End quote ---
That is actually a fairly good idea that kind of touches on why the pyra is so popular, the pyra is the only ship that has a semi protected balloon. This doesn't make the pyra good, it is simply safer.
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