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Ship swapping in Lobby before competitive matches

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DJ Tipz N Trix:

--- Quote from: Imagine on June 24, 2014, 01:00:20 pm ---This is really delving into a problem that doesn't exist. Teams will always make certain adjustments before matches, whether it's through loadouts or player tools. Restricting that is pretty asinine, and having a timer a self-imposed timer for competitive matches seems to be pretty effective in dealing with presumed extended lobby time.

--- End quote ---
The idea of playing cat and mouse with counters to counters is a problem that doesn't exist?  I say it certainly exists, and this is not the first game to have that problem.

Imagine:

--- Quote from: DJ Tipz N Trix on June 24, 2014, 01:58:11 pm ---
--- Quote from: Imagine on June 24, 2014, 01:00:20 pm ---This is really delving into a problem that doesn't exist. Teams will always make certain adjustments before matches, whether it's through loadouts or player tools. Restricting that is pretty asinine, and having a timer a self-imposed timer for competitive matches seems to be pretty effective in dealing with presumed extended lobby time.

--- End quote ---
The idea of playing cat and mouse with counters to counters is a problem that doesn't exist?  I say it certainly exists, and this is not the first game to have that problem.

--- End quote ---
I don't doubt it exists to some point, but not to a major fault problem.

Plus, if you think metamidions are a problem now, why would anyone ever pick anything else if they're going into a match blind?

DJ Tipz N Trix:

--- Quote from: Imagine on June 24, 2014, 02:33:49 pm ---
--- Quote from: DJ Tipz N Trix on June 24, 2014, 01:58:11 pm ---
--- Quote from: Imagine on June 24, 2014, 01:00:20 pm ---This is really delving into a problem that doesn't exist. Teams will always make certain adjustments before matches, whether it's through loadouts or player tools. Restricting that is pretty asinine, and having a timer a self-imposed timer for competitive matches seems to be pretty effective in dealing with presumed extended lobby time.

--- End quote ---
The idea of playing cat and mouse with counters to counters is a problem that doesn't exist?  I say it certainly exists, and this is not the first game to have that problem.

--- End quote ---
I don't doubt it exists to some point, but not to a major fault problem.

Plus, if you think metamidions are a problem now, why would anyone ever pick anything else if they're going into a match blind?

--- End quote ---
Personally, I don't think they are a problem, but if you want to pick a specialized ship with a glaring weakness, the only way you're going to be able to do that is if you pick second or you take a chance in blind pick.

Mysterious Medic:
Anyone who thinks picking counters is a problem in GOIO competitive doesn't really understand competitive GOIO. Good teams have their set ships and load outs that they endeavor to master over a week or over months. Teams that stick with their tried and practiced builds have a track-history of doing better than teams who hard counter. If any hard countering is going on in competitive GOIO, it's hard countering that has been practiced days to weeks before the game, not during the few minutes before the game when picking ships and loadouts. Just look back at matches and you can see how it is often more succesful to work past counters and fly differently than simply reverse hard counter with a build or ship that you and your crew may not have practiced.

Tanya Phenole:
The recent competitive matches showed that having builds you are confident with is better than fully countering build. The Cake-Merry Men match showed it pretty well last week

So build switch is quite dangerous practice

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