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Ship swapping in Lobby before competitive matches
Wundsalz:
I do see the need for regulating ship-swaping in competitive matches, but also dislike the approaches which have been suggested so far, while not being able to provide a better one.
I dislike blind picks, as that would force all teams to play conservative. Ships like squids, spires or lumberfishes would be a even more rare spot than they currently are.
--- Quote from: redria on June 23, 2014, 10:21:10 am ---One potential way of handling it would be that one team locks one ship, the other team locks their ships, then the first team locks their final ship.
--- End quote ---
I also dislike this approach as it grants the first team a major advatage. E.g. it could pick a ship that's an allrounder and can be paired up with almost anything (e.g. hades/flak Pyra), look what the enemy chooses and pick a hardcounter for the enemies build as last choice.
--- Quote from: Grey T on June 23, 2014, 06:22:33 am ---Alternatively there is the MOBA style drafting, but with 2-3 ships per team instead of 5 heroes, that might be pretty shallow.
--- End quote ---
I think it's a bad idea to restrict the build-options GoIO has got to offer.
For larger tournaments some sort of token system for ship/weapon swaps might be an approach for a solution of this issue. I can't think of a proper implementation though, right now :(. Let the teams pick blindly, and if a team thinks they can't encounter the enemy with their build somehow limited tokens can be used to adjust the ship/loadout. Something like this.
Sammy B. T.:
I made this and am planning to update it throughout the Hephaestus Challenge.
https://docs.google.com/spreadsheets/d/1TL2sDT6Xc9UwSu6YgAuQ2gdnTQRCxA-uFRO1KH4fLtE/edit?usp=sharing
*this counts the GwTh ships against the OVW fun team from the forfeit the other week but not the OVW ships
In the 4 weeks we have seen
61 Pyras
13 Junkers
11 Goldies
4 Galleons
3 Mobulas
1 Squid
1 Spire
Of the 14 teams
Four teams have brought only pyramidions. (MH, Rydr, DPA, SIR)
Only two teams have brought a majority of ships other than pyramidions. (Muse, TAW)
Dementio:
Let the teams decide in beforehand?
Make a small lobby where the captains of the teams (crew optional) are going to chose their ships X hours or days or whatever before the match begins and then have the ref write them down.
The actual match later on would then start in a very short time and both teams had the chance to practise their builds against the enemy builds.
This would of course not work so well with one-day tournaments like SCS and would also negate the surprise effect of a "secret weapon" that might just be a Spire.
Another negative point would be that everybody who has anything to say about the ship decision of their own team has to be available at that specific time, may it be the very captain or just a random crewmember. And tournament times themselves are at times rather hard to keep... And then one of the pilots drop and he can't play this ship so the ship has to be changed...
We live in troublesome times.
Dutch Vanya:
BAN THE PYRAMIDION FROM COMPETITIVE GOI!
Not the most serious solution, but it would be interesting to see what happened
Imagine:
This is really delving into a problem that doesn't exist. Teams will always make certain adjustments before matches, whether it's through loadouts or player tools. Restricting that is pretty asinine, and having a timer a self-imposed timer for competitive matches seems to be pretty effective in dealing with presumed extended lobby time.
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