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New players in advanced matches

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NallyNally:
Well, talking from (Extremely foggy) memory and what I've heard, novice games ARE THE DEVIL. People do whatever the hell they like including just spamming skills for chievs. My personal experience was only slightly better because I started off as a pilot with friends and a 4-pack. (Of the 4 of us, of course, I am the sole survivor.)

I would just make sure that the novice games are mandatory and enforced by CAs more often. Then again, you can specifically offer to run sandbox drills or tutorial games for newbies and people will just not give a damn.

And in the end that's part of the playerbase retainment issue: People just don't enjoy the game for more than a few hours of "HURR DURR I AM TRIPPUL GATLEEN SKWEED, I RAM PURRAMIDIONS" because the meat of it is in pulling off stuff (Whether effective or silly) with random people over the internet. Getting your ass handed to you is not very fun. And without the proper knowledge and at least a little skill, you WILL get your ass handed to you, OFTEN.

TeddyBearMafia:
After a set of 12 straight wins by assorted high levels in Ressorius' 4v4 last night, I feel like some of the discouragement felt by the opposing team at 12-0 and 12-1 matches is very real. Watching the entire opposing team clear out is no fun at all, and prompted me/xemko/others to switch to the other team to try and balance things out. Again, however, it is hard to both fly on a high level and explain mechanics at the same time, when so much of the learned flying habits that I and others have are reliant on gunners and engineers being where I expect them to be.

As such, we die and I have trouble explaining to my crew precisely why. A number of them end up blaming themselves and apologizing for things they had no control over. It's a bit unfortunate, but there's a lot of depth to GoI that has to be experienced rather than shown for people to really understand. For example, captain teamwork: crazy king is almost incomprehensible to newish players, and even 2+ deathmatches will result in steamrolls due to not just refined ship composition but experience flying in formation with other allied ships.

Now, I've seen lots of new players also stick it out and do a really great job of learning and adapting, and in pretty much every lobby the advanced players will try and help new players with their loadouts, but I'd say this is more the exception than the norm. However, I don't think there's much to do about this: I don't want to tell people they're 'not good enough' to play with me, I think competitive is the only realm where that kind of exclusivity should happen. I had a lot of fun as a newbie when experienced players let me on their ship and tolerated my noobishness, and I learned quicker that way, as long as someone kept explaining to me WHY I lost/died. I hope that's the kind of supportive environment we continue to propagate so the player-base can grow.

Kaeldian:
I haven't logged much time, but I'm starting to see a hint of the depth the guy above me talked about that's hard to explain unless you experience.  I spent a great deal of time as the main Engineer on a Junker last night.  After a bit of time, I found myself locked into a "cool down pattern" that I never grasped until I snapped out of my "zen state" and realized I was unconsciously doing it.... I was actually repairing and chem spraying in a certain pattern in an optimized patrol route that kept the ship repaired and running.  I was hitting things in such an order that little time was wasted waiting on cooldowns..... 

Those of you who have played awhile probably understand what I'm saying.  But try to explain that to a new player..... they have no idea what a cooldown is half the time.  They just keeping hitting things with their hammer/spanner/pipewrench.  It doesn't occur to them move to something else while the cooldown is running....

Squidslinger Gilder:
Well on the bright side with the scramble option there is a lot less QQing about stacking. Newbies would join and get 5-0'd all the time and then cry about it everywhere.

I kinda miss giving them my comfort response: "It isn't stacked if the opposing team manages 1 point!"

Course that wasn't very comforting come to think about it. But it was the truth. If they managed to score a point then it meant they actually learned something and applied it. Their side would just never hang around long enough to be able to learn more than that. Just little balls of rage unwilling to put any effort in turning that from a 5-1 to a 5-2 and eventually...they'd force the "stacked" team to start using serious builds.

HamsterIV:
@Kaeldian
I am glad you are finding the depth to the engineering game. The time management aspect is one of my favorite aspects to GOI. Once you get really good, you can even add weapon usage to your repair routes.

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