This is my second ship idea (first being the Swan)
THE TURTLEStats:Armor: Has 3 diferend armor sections: Ship armor, port and starbord armors. ship armor is 550 and port and starbord armors are 800.
Health: Ship hull health is 800 and side armors health is 400. If armor plate is destoyed, it will detach from the ship and ship will get 25% more speed. If Both armors are destoyed, ship will get 50% more speed.
Balloon health: 800
max speed: 25 m/s
max turn speed: 7 deg/s
Mass: 250,000 kg
Acceleration: 6,5 m/s²
Weapons: Has 4 heavy guns and 2 light guns , port and starboard have 2. Front and back have 1 light gun
Engines: Has 2 light engines and 1 heavy engine. Heavy engine is back of the ship and light engines are near the armor plates.
Other information
Balloon component is near the front gun and hull component is near the hevy engine.
Armor plates have their own components, middle the heavy guns.
TacticsFront gun is good spot for sniper weapons and side weapons are good for close rainge weapons.
Crew has easy time to move between guns and components, only gun that is slow to reach is back gun.
Middle of the ship is spot where crew can see the balloon, its also place where lumberjack can hit.
Advantages+ Ship has no blind sides.
+ capten can see almost every direction.
+ Very heavy armored. (550+800+800=2150)
+ fast acceleration speed.
+ not so big ship, less easier target.
+ has 6 guns.
Disadvantages- Very slow ship (slower than spire)
- Weak balloon.
- small target but easy to catch.
- Ship has very good armor but ship main armor is low and can be damaged from front and back.
- if armor plate(s) is destroyed it wont block damage and damage will go to ship main armor/health.
- Armor plates health is low.
(the armor plate idea is maybe hard to make and implement to the game so its longshot idea)