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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Helmic:
I don't think anyone is arguing about quickjoiners, though. We're talking about the same person using either three ammo types and one repair tool or one ammo type and three repair tools, quickjoiner or not the latter's versatility has made it nearly a standard for a good portion of experienced captains on ships without heavy weapons (and sometimes even with). Passive Gunner-specific abilities would mean classes aren't defined entirely by their tools and I don't think it's worth deviating from the original concept for what may be a temporary problem. Unless those changes to the guns make different ammo types much more useful than they are now, I don't see how going back to gunners being useful mainly for their ability to switch to heatsink ammo is really fixing the problem.
And, well, rolling back to a previous patch means that so and so patch is perfect. It obviously wasn't, or else Muse wouldn't have felt a need to roll out balance patches. It'd be better to continue adjusting based on the current patch than constantly roll back.
Squash:
Welp, I'm going to have to eat crow here, we used a gunner in the last cogs match against Zill, it wans't for experimental sake, it was a necessity. Not all the time, not most of the times, just, sometimes, you need a gunner.
Moriarty:
Damnit Squash i thought we agreed to never EVER mention that....
Still for that specific situation i reluctantly agree the gunner added value. But the Way the value was added way weird and roundabout.
RearAdmiralZill:
--- Quote --- Not all the time, not most of the times, just, sometimes, you need a gunner.
--- End quote ---
That looks like it was painful to type.
Squash:
--- Quote from: RearAdmiralZill on April 16, 2013, 10:41:39 am ---
--- Quote --- Not all the time, not most of the times, just, sometimes, you need a gunner.
--- End quote ---
That looks like it was painful to type.
--- End quote ---
In fairness I think it was a bit more painful from your side.
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