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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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Machiavelliest:
As a pilot, I can select more than one helm tool and have them be effective at the same time.  As an engineer, I can hammer then extinguish to combine the effects of my repair tools.

Why not grant the gunner the ability to combine ammo types?  This will require the further balance of ammo types (likely toning them down), but we still see changes to ships and the repair game too.  Additionally, make gunner-loaded ammo persistent between people manning the hardpoint.

RearAdmiralZill:
I can see that just being a balance nightmare waiting to happen. You'd have to tone the ammo way down for that, and at that point it'll become useless for engineers to use them, and you'll have crazy OP combinations.

You don't select more than one tool, you use them in quick succession and that gives you the perception they are combined. Gunners don't have that particular luxury due to reloads, but swapping from ammo to ammo based on current needs its basically the same thing you're talking about, its just not instant.

Making gunner loaded-ammo persistent would break the reason for being a gunner, which is to man the guns. Then he just becomes a ammo supply depot who loads weapons and then runs off to repair things and anyone can hop on that gun and fire the desired rounds.

Machiavelliest:
I agree with your last point, since it basically makes him the Gun Loader and not the Gunner.  However, with switching ammo loads, it seems apparent that that advantage is not enough to generally justify a Gunner rather than an Engineer.  Those were haphazard suggestions, of course, but I do think that the class is marginalized in the current build.

RearAdmiralZill:
Well all this is coming from a guy who doesn't think gunners are useless or need buffing. I've been running one gunner for, well ever, and I value a good gunner over another engineer.

Squidslinger Gilder:
The problem isn't gunners, the problem is bad players hitting quick match as gunner or bad players refusing to play anything else besides gunner then refusing to listen. Or the dreaded, sitting on a turret shooting at clouds acting like someone with the attention span of a goldfish.

I vote for perks Gunners get with the guns. Like say, give gunners the ability to instantly disable guns with flame like the game used to have. Or just patch that back. Seriously, bring back the original flames!

For other guns this would be similar. Heavy flak would work as it originally did. Rocket carrosel would fire like it used to. Lumberjack would get minimum range reduced. Others would get accuracy buffs. Similar to heavy clip except maybe a mix between that and normal operation.

Course, could solve a lot of this by just returning the game to what it was before the nerf. But if not, giving gunners these abilities back would help make them more viable.

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