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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
BlackenedPies:
Lesmok shouldn't be used on merc. Damage can be repaired faster than it's dealt with the exception of medium guns and engines. The merc has more than enough range and accuracy (2250m). Using lesmok encourages you not to practice. If you really need lesmok then might as well be spanner mallet buff lesmok because then you can actually deal damage faster than it's repaired.
Lesmok isn't necessary on the heavy flak for the same reason. If you really plan on using a lot of lesmok then you're much better off being spanner mallet buff lesmok. If it gets damaged then you're screwed with only a wrench to repair. Gunners don't belong on artemis and it's not a main gun. The flamer is a special case and yes gunners are useful on it. I don't count the flame as a real weapon.
@Geo
My crew work instead of standing around being useless. During combat gungineers and gunners do the same thing except gungineers have extra responsibilities during reload. It also discourages the bad habit that gunners have of sitting on guns. The only thing worse than sitting on a reload is not spotting- which is often the consequence of sitting on the gun. Everyone being engineers make them more equal: which they are except when one of them is privileged to be lazy. Being gunner encourages bad engineering habits.
GeoRmr:
Make'm work harder then, my crew can do that shit by themselves while I stand around being useless ;)
stay jelly
GeoRmr:
Meanwhile the engineers are busy repairing...
Carn:
I dont use lesmok on those guns because it makes it easier, i get extra range out of it. And even if their engies can repair it faster, it still keeps them busy and not shooting at me. And again, some people get no pleasure out of engineering. There are plenty of guns whose reload time does not allow to go and fix something, because the gunner needs to make sure he has the right ammo loaded. The hwacha is a very good gun for engies, because of its long reload. The gatling however, has a relatively quick one, therefore not allowing an effective fix, and assuring the proper ammo is loaded. Personally I'd rather have a gunner who can focus on his job, then a gungineer who has the extra responsibilities and therefore extra distractions. And there are plenty of scrub engies who just stand around and don't fix things, just like the scrub gunners who can't learn how to lead a shot in 3 dimensions
BlackenedPies:
All guns have a long enough reload to chem, buff, and repair. Gunners often sit on guns while they reload which is a huge risk if they don't notice it's damaged. Everyone needs to get off guns every reload no matter what. This is an essential habit. Being a gungineer builds good habits while being a gunner builds bad habits.
Everyone likes to shoot guns and many would like the turn on the main gun. Being solely a gunner makes players feel overly privileged (see above). With all engineers it's easy to swap around positions to give everyone turns if they want. This builds useful skills and a better environment for all.
Gunners are fine for scrubs. Tougher fights require the transition from second main engineers to buff engineers and gunners to gungineers. It's the graduation of responsibility that's present in games that grow in difficulty.
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