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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
BlackenedPies:
Everyone has to fix things. At least 2 of the 3 crew will shoot guns (besides possibly blender/lumber fish). No matter what you will have a dedicated gunner, but they may not be the niche gunner class.
Being more effective than a gunner requires a buff engineer. This requires much higher skill. While a gunner has 2 jobs (wrench and spyglass), a buff engi has 4 jobs. The added complexity requires added skill. I find being an engineer a lot more fun because it's more complex and efficient.
Being an inefficient liability isn't fun. I say gunners are lazy because having a simple job at the cost of being a major liability is categorically lazy. Choosing to be an inefficient liability over an efficient asset is lazy.
Carn:
Again, there is a difference in taste. As a gunner, I've shot down triple engie crew that were doing exactly as you've said. I get everyone has to repair in certain situations. Its a rather different kind of efficiency. Someone who prefers an efficient kill, over someone who prefers to zip around. I'm not saying engineering isn't fun, it is in its own way, but i find it a tad more stressful. There's also plenty of people who are excellent engineers, and horrible gunners, and vice versa. There are far more guns then the mine launcher and lumberjack that have several ammo types that they are suited for. The heavy flak, the hades, the mercury to name a few. I've used multiple ammo types in each of them, each effectively.
BlackenedPies:
Being the main gungineer is the same job as gunner but offers a huge increase in both offensive and defensive power. It requires more responsibilities which helps you increase skill. I hope that everyone wants practice to improve skill. That's one of the two main reasons people play games.
Efficient gungineers outperform gunners on all other guns including h flak, hades, and merc. Buffed regular ammo is overall better than any other ammo type in terms of dps. Gungineers have significantly better repair power and can buff more components to give your ship a vital advantage
A gunner may outperform an inefficient buff engi, but can't outperform an efficient one. The only possible exceptions are mine and lumber, but even then the advantage may go to the buffs. Again, I think gunners should have 2 engi tool slots because they are currently a very niche roll.
Carn:
Do you honestly think dps is the only reason we bring various ammos? I've used lesmok and charged rounds in the merc, to great effect. There's only 4 guns the require no skill in the game, the gat, and the carronades, and the flamer. As for the heavy flak, lesmok and loch are both used. There isn't a point in buffing a loch shot from a heavy flak, because that will kill any ship stripped from armor except the galleon. And i dont believe that buffing it will one shot a galleon. As for the artemis, i've used lesmok and busrt rounds, with lesmok a artemis can compete with merc range, assuming the merc isn't using lesmok. The flamer can use greased, lesmok, and burst effectively at various ranges. And no matter what you say, there will always be people who prefer to be a gunner then a engie. It won't matter how sound your logic is, people do not run on logic alone.
I will agree that the gunner should possibly get another tool slot, give a gunner a pipe wrench and a buff hammer, then they can start pumping out some serious damage. But I do not believe muse will do this, as it would break the balance.
GeoRmr:
ITT: Blackened Pies is bored of running around in circles chem-spraying and is jealous of the gunner shooting stuff and having fun.
gunner envy much
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