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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
geggis:
Hi Omni, not sure what suggestion you were referring to, making standard/vanilla rounds an ammo type or unattended reloading? I don't think either of those are any more open to abuse than current systems are really, unless I'm forgetting something.
Omniraptor:
Oops. sorry for not being clear :( There's really no way that I can see to abuse unattended reloads, but the whole crew having different, inherently incompatible ammo types would be a nightmare of everyone reloading every time they get on a a gun, during the time they need to be shooting most.
HamsterIV:
Unattended reloads would make engineers more powerful not gunners. Gunners don't have anything better to do than sit on their gun for the reload sequence. Engineers could be fixing and buffing stuff. If unattended reloads became a thing both the Engineer and Gunner classes would gain the same amount of time to do non reload things. The engineer could use that time more effectively because they have more tools for that aspect of the game.
Unless your ship spawns in the middle of an active fight there is plenty of time to preload all the necessary ammo under the current system.
Omniraptor:
--- Quote from: HamsterIV on September 30, 2013, 04:38:28 pm ---Unattended reloads would make engineers more powerful not gunners. Gunners don't have anything better to do than sit on their gun for the reload sequence. Engineers could be fixing and buffing stuff. If unattended reloads became a thing both the Engineer and Gunner classes would gain the same amount of time to do non reload things. The engineer could use that time more effectively because they have more tools for that aspect of the game.
Unless your ship spawns in the middle of an active fight there is plenty of time to preload all the necessary ammo under the current system.
--- End quote ---
Guns are usually grouped together, and in a fight a gunner needs to switch between guns pretty rapidly so the engineers have more time to repair essential components. Basically, unattended reloads give the gunner the ability to run between weapons and use his ammo types on more guns more effectively.
However, I can see where you're coming from about engineers being more useful off the guns. The problem is that engineers are bad at switching guns, while gunners are good (multiple ammo types that help alleviate range/accuracy/rate of fire problems). "Attended reloads" are still annoying and the game would be more fun for everyone if they became unattended.
Koali:
We could just ask Muse to pull a VALVe and give the gunners better hats, or perhaps gunner hats with particle effects...
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