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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
N-Sunderland:
I swore I wouldn't post here again, but too bad.
--- Quote from: omniraptor on September 24, 2013, 03:44:13 pm ---Has anyone considered fixing the reload mechanic? As in, the gunner only needs to start the reload process with custom ammo, then the gun will finish loading the custom ammo by itself. It's simple and makes gunners able to do other stuff while the gun reloads, without influencing anyone else.
For example, one gunner can now easily manage a broadside of a galleon or front of a pyramidion, without being a slave to reload cycles and the need to babysit the guns to make sure the proper ammo gets loaded.
--- End quote ---
The problem lies here:
--- Quote ---It's simple and makes gunners able to do other stuff while the gun reloads, without influencing anyone else.
--- End quote ---
That sounds great on paper, but in reality... What else does the gunner have to do? They can handle minor repairs, but that's about it. And on a lot of ships, the only thing the gunner has to repair is their own gun.
Captain Smollett:
I actually think it could boost the gunner quite a bit if they could load special ammo for themselves and others without having to wait through the animation.
This way a gunner could get an entire ships weaponry ready in moments; freeing up engineers for much more valuable tasks and pitch in a maintenance hand themeslves while running between guns.
Morblitz:
That's something I've always been unsure about.
Is waiting out the animation - whereby if you leave the gun halfway through the reload it defaults to the previous ammo - part of the intended design or is it a bug?
geggis:
--- Quote from: Captain Smollett on September 24, 2013, 04:36:02 pm ---I actually think it could boost the gunner quite a bit if they could load special ammo for themselves and others without having to wait through the animation.
This way a gunner could get an entire ships weaponry ready in moments; freeing up engineers for much more valuable tasks and pitch in a maintenance hand themeslves while running between guns.
--- End quote ---
Agreed. It's more intuitive that way too. I thought it worked like that for a long time and that it was other gunners or engies dispensing the ammo but... obviously not. Sitting on a gun till that last pip of reload time disappears just to ensure a specific ammo type is loaded diminishes the role of a gunner because they've got to sit there waiting for a timer when they could be loading other guns, fixing stuff or y'know, gunning. By allowing unattended reloads you're giving the gunner a lot more to think about and juggle, much like the engineer.
Make standard/vanilla rounds an ammo type so engineers have to choose them or a specialised round (this echoes the gunner's choice of going mallet, wrench, spanner or riskier tools), and allow gunners to reload ammo unattended and I'm convinced you'll see much more diverse and realistically viable crew compositions as well as more interesting (and intuitive) play for gunners.
Omniraptor:
--- Quote from: N-Sunderland on September 24, 2013, 03:53:31 pm ---I swore I wouldn't post here again, but too bad.
--- Quote from: omniraptor on September 24, 2013, 03:44:13 pm ---Has anyone considered fixing the reload mechanic? As in, the gunner only needs to start the reload process with custom ammo, then the gun will finish loading the custom ammo by itself. It's simple and makes gunners able to do other stuff while the gun reloads, without influencing anyone else.
For example, one gunner can now easily manage a broadside of a galleon or front of a pyramidion, without being a slave to reload cycles and the need to babysit the guns to make sure the proper ammo gets loaded.
--- End quote ---
The problem lies here:
--- Quote ---It's simple and makes gunners able to do other stuff while the gun reloads, without influencing anyone else.
--- End quote ---
That sounds great on paper, but in reality... What else does the gunner have to do? They can handle minor repairs, but that's about it. And on a lot of ships, the only thing the gunner has to repair is their own gun.
--- End quote ---
Minor repairs? A gunner with a mallet can repair just as well as an engineer with a mallet.. As for doing other stuff, there's usually another gun nearby that needs shooting while its gungineer is away on repairs, and a component that may need repairing. The only truly isolated gun I can thing of is the top gun on a mobula, all the other guns have a component or second gun next to them.
In short, I'm not saying unattended reloads will make the gunners better than engineers, but they will bring them closer to being equal, which IMO is a good thing.
P.S. Geggis, I think that may be a good idea if all the players talked to each other and knew what they were doing, but there is a LOT of potential for abuse, confusion, etc. If I were muse, I'd leave it out of the game.
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