Author Topic: 1.3.6 Tar Changes  (Read 38383 times)

Offline Spud Nick

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Re: 1.3.6 Tar Changes
« Reply #15 on: May 03, 2014, 10:53:00 am »
This brings new meaning to the phrase taricide.

Offline Sammy B. T.

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Re: 1.3.6 Tar Changes
« Reply #16 on: May 03, 2014, 11:03:41 am »
EDIT: Also, Sammy et al, I do see your point about it feeling a bit unpredictable right now.  Awkm and I have talked a bit about other ways this could work; I'm trying to avoid a complete rework of how we handle pilot skills right now but we'll see.

Why not make the tool similar to hydrogen and chute vent. You trigger it, get the benefit immediately but the component damage continues afterwards for some time. This means you still have to damage the components, get tar on the front, and make it predictable.

Offline SirNotlag

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Re: 1.3.6 Tar Changes
« Reply #17 on: May 05, 2014, 01:40:53 pm »
I 100% agree with Sammy. That seems like the best way to fix it.

Offline Sammy B. T.

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Re: 1.3.6 Tar Changes
« Reply #18 on: May 17, 2014, 01:14:07 pm »
So I  guess no tar barrel till the next patch? It currently next to unusable due to the current mechanism as it practically unpredictable. Why is it possible to have chute vent and hydrogen and have the damage continue after the tool is off but not do the same for tar barrel? With the current having to keep the tool on to cycle it out, without any sort of cue as to whether the next second you turn on will be the second of tar or recharge, this tool which, as best as I can tell never had a single complaint about being over powered, is now more a liability than a help.

Offline Frogger

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Re: 1.3.6 Tar Changes
« Reply #19 on: May 17, 2014, 11:33:48 pm »
yes please, tar is broken, do as sammy suggests

Offline Dementio

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Re: 1.3.6 Tar Changes
« Reply #20 on: May 18, 2014, 10:14:08 am »
May I dare to ask if it's not possible to bring back the "original" tar barrel? Or make it act like it did before? A new cloud every 1 seconds or so that does X damage to your engines? Since there were barely any to no complaints about it and it's questionable usability on almost any ship, I see no problems by making it so.

Offline Crafeksterty

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Re: 1.3.6 Tar Changes
« Reply #21 on: May 19, 2014, 08:17:25 am »
Did any one notice the damage it does now? I want THIS tar kept.
It lasts longer for utility stealth uses.
It does not move with the wind which is nice.
My only gripe is its visual is a bit misleading, it should spawn instantanious but seems to expand at first.

Offline GeoRmr

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Re: 1.3.6 Tar Changes
« Reply #22 on: May 19, 2014, 08:35:24 am »
Did any one notice the damage it does now? I want THIS tar kept.
It lasts longer for utility stealth uses.
It does not move with the wind which is nice.
My only gripe is its visual is a bit misleading, it should spawn instantanious but seems to expand at first.

I actually think the amount of damage it does is op...

Offline awkm

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Re: 1.3.6 Tar Changes
« Reply #23 on: May 19, 2014, 11:55:22 am »
The way in which it looks won't make it in until another patch.

Damage can be changed whenever.  But given its current problems of actually getting someone into tar... fair trade off?

Offline Sammy B. T.

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Re: 1.3.6 Tar Changes
« Reply #24 on: May 19, 2014, 01:16:30 pm »
Its fundamentally changed the tool from an escape method to a somewhat unpredictable weapon. So no, not a fair trade off.

Offline Puppy Fur

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Re: 1.3.6 Tar Changes
« Reply #25 on: May 25, 2014, 12:34:03 pm »
Gonna use squid as my reference.

New tar:

Bad:
Can't hold down tar due to excessive self damage.
Can't manouver due to having to let go of tar and also wait for repairs.
Can't tar someone with any speed(due to the above).
Can't use it as cover to run away without loosing tons of speed and making your engines weaker to incoming fire.
Tar clouds appear slower, making it harder to know where exactly it is, if the enemy is in it or not, and when it activated.

Neutral: Apparently it doesn't move with the wind I've heard? Personally, I used that to my advantage a lot but others may like this better.

Good:
It does more damage which it didn't need since previous tar killed everything anyway.



I've been thinking a while and can't find anything else to put under the 'good' catagory. Remember, tar was barely a thing before and many people knew there was no downside. Why would this make anyone want to touch it now?
« Last Edit: May 25, 2014, 12:37:29 pm by Puppy Fur »

Offline Dementio

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Re: 1.3.6 Tar Changes
« Reply #26 on: May 25, 2014, 01:57:34 pm »
I will have to aggree Puppy Fur on everything. By "fixing" the tool it was broken.

As a side note to the current Tar mechanic: It seems that when you activate Tar and quickly let go of it the Tar does not get activated fully. I had it activate for 3 seconds and deactivated it the very second I saw black stuff forming behind me and activated it later on, it seemed to bring out the rest of it.

I may just be hallucinating though.

Offline Puppy Fur

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Re: 1.3.6 Tar Changes
« Reply #27 on: July 02, 2014, 07:02:23 pm »
Should mention tar is still in this state...

Offline Queso

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Re: 1.3.6 Tar Changes
« Reply #28 on: July 02, 2014, 07:46:33 pm »
Working on it.

Offline Puppy Fur

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Re: 1.3.6 Tar Changes
« Reply #29 on: July 12, 2014, 02:38:01 pm »