Oh come on, the acceleration isnt about the guns. The guns on the spire is fine. Its the Spire as a SHIP.
The acceleration buff helps for the sake of survivability, utility and positioning.
The survivability comes from Reaction.
With acceleration buff, the spire will be able to react to most things. As soon as you are in a threatning situation, the spire should be able to react and do something about it.
It can use cover with this, and outrun shots being shot at with it.
Utility comes from mindgames
An acceleration buff to the point of noticability. The spire as a slender form, a pin point dot. Like i mentioned with mind gaming versus a pyra or a squid. With acceleration buff, the spire can go back to finding their range versus an opponent quickly.
And position comes from actualy putting the spire where it seppoused to be.
The most basic examples is stopping from hitting a wall. Being able to go around corners quickly. And quickly go to cover to cover without too much wind-up.
People can allready win with this current spire, the strength of the ship, is being strong on its sudden offence. The weakness of the ship is being easily harmed. Another weakness is its difficulty, so what i ask is a strength that revolves around the spires body.
Edit: Im thinking 6.00 acceleration or more. The spire is 3.00. Squid is 5.50. Pyramideon is 2.50. Galleon is 2.10. Junker 4.30. Mobula 4.25. Goldfish 3.50
Spire falls right above pyra accel, right under goldfish accel. Junker and Mobula even they with greater stats, armor many things of numbers than the spire have 1.25 more acceleration.
The spires stats are just bad. The only stat that fits the design of the ship to be greater than others is acceleration to help its body.