Info > Feedback and Suggestions
dynamic score card or end game report screen
Captain Smollett:
The heck with the score card. Muse never really announced how it works and few people understand the scoring. Clearly the points have little bearing on what actually transpired in the match.
Personally I know how well I played. I think they ought to just remove the scores entirely.
Coldcurse:
I was not only talking about kills, also about winning a game or losing a game.
Maybe they can convert the scorecard into a skill league thing. Like in league of legends you have the ranked mode, as you win games you'll rank up and if you start losing you rank down.
This will make the scorecard alot more interesting in my opinion.
I was thinking of a way to make it more simple since I don't like the idea of having engineers running a useless marathon around your ship for a good score.
Wundsalz:
--- Quote from: Captain Smollett on March 14, 2014, 12:00:11 pm ---The heck with the score card. Muse never really announced how it works and few people understand the scoring. Clearly the points have little bearing on what actually transpired in the match.
Personally I know how well I played. I think they ought to just remove the scores entirely.
--- End quote ---
I agree with that - at its current state the score fails to indicate skill and does more harm than good as it might encourage a bad playstyle.
However I do believe muse will need something to implement a proper matchmaking system. For that matter I'd really like muse to rate the player with a black-box system rather than by taking a look at their actions and trying to interpret those with the intention to rate their skill.
--- Quote from: Coldcurse on March 14, 2014, 12:08:16 pm ---I was not only talking about kills, also about winning a game or losing a game.
Maybe they can convert the scorecard into a skill league thing. Like in league of legends you have the ranked mode, as you win games you'll rank up and if you start losing you rank down.
--- End quote ---
Afaik LoL uses an ELO system as well. I can see something like that working for GoI too. However I'm not sure if a scoreboard would do our community any good. Taking a look at the general try-hard-attitude in moba communities, I think it might be a good idea to hide such a skill indicator from all players.
Captain Smollett:
Currently matchmaking will use an elo type system and as I understand it mostly base matching on w/l ratio.
Tropo:
just so you know when i mean dynamic its would be based off what crew did in game compared to the match
so if it was a long range spire and you didn't repair but you broke 50 parts or what eva it would score you off of that
ELO system looks like it would work for match making
not sure how it would work for the score card but like i said some thing that bases the score off the match and not a static set of number that don't take the currect match events in to play
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