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Realism has had it's fun...
Tanya Phenole:
--- Quote from: Sammy B. T. on March 30, 2014, 07:11:45 pm ---
--- Quote from: Tanya Phenole on March 30, 2014, 06:08:45 pm ---And the airships danced around each other, slowly and depressively....
--- End quote ---
Then the captains that they should play less passively.
Y'all act like just because you can't have a space fighter blimp that you have to just barely move at all and limp everywhere. Get over yourself.
--- End quote ---
"Slowly and depressively " was actually a compliment. Personally, I love strategic matches more than blitz-attacks with metamidions.
Velvet:
brawling would be no fun if it was easy. I don't know the best way to phrase it, particularly considering that I'm hardly the most experienced pilot, but, well.. just the fact that your brawling build doesn't work for your team does not mean that brawling is no longer a viable strategy. Yes, the balance has made certain tactics and builds less effective but in my opinion "turret fighting", while perhaps more common than it should be, is nothing like the best tactic and brawling remains pretty viable. In fact in my experience the most mobile and versatile teams who show the most willingness to adapt, to develop new plans midway through matches and surprise their enemies tend to come out on top.
I think that the frequency of sniping is not due to its superiority as a strategy but because many players consider close or midrange engagements too risky, especially in important competitive matches. And that risk is due to the unpredictability inherent in brawls being decided too quickly. While I think this risk is a good thing and should remain, I don't think faster ships would make brawling better, since the risk would remain, and possibly increase, and many teams will still prefer to take the safer option of a slow engagement at long range, presuming you managed not to obsolete sniping completely.
Of course, faster ships might just slow down engagements because it's even easier to dodge the finish. I personally don't think it's good for the pilot to have that much evasion capability. They are only one member of a 4 man crew yet already have a hugely disproportionate share of the power and responsibility to control their ship's fate - if gunning is becoming increasingly important then I'm not going to complain.
-Mad Maverick-:
this is not a brawler vs sniper thread. e.g. I think an increase in speed could make sniping more fun also. get with the program; more agile flying is more fun flying in our opinion. this opinion is of course supported with our correlating the lack of player retention with the lack of fun/speed
Erheller:
--- Quote from: Cpt Janeway on April 03, 2014, 07:33:39 pm ---this is not a brawler vs sniper thread. e.g. I think an increase in speed could make sniping more fun also. get with the program; more agile flying is more fun flying in our opinion. this opinion is of course supported with our correlating the lack of player retention with the lack of fun/speed
--- End quote ---
I'd just like to pop in and say that correlation does not imply causation.
Early in the game's life when the ships were more responsive, much of the playerbase had spent quite a bit of money on Guns of Icarus (Kickstarter, buying full price, buying for 10 dollars). It was around the April 30th patch when GoI started going for about 5 dollars. Of course, if you pay more money for a game, you're going want to keep playing it to get your money's worth. If you pay less money, you're more likely to just throw it away after playing a couple of hours. Concluding that player retention went down because of lower ship movement is just....silly.
tl;dr: Ship speed and player retention are not necessarily correlated. Personally, I don't think they're correlated at all.
I'm not as experienced as other people in this thread. But faster ships doesn't necessarily mean that everyone is going to be happy. Some captains might like the speed boost, but what about everyone else on the ship? What about the hades gunner that can't hit enemy ships at all because they keep juking the shots? What about mid-range combat? Ships will be able to close distance faster, giving mid-range guns a smaller window of effectiveness. Pilots aren't the only people playing this game. Engineers and gunners exist, and increasing ship speed won't necessarily make the game more fun for them.
The game is in a good spot right now in terms of balance and funness. Increasing ship speed can ruin it.
Captain Smollett:
I'm not sure there's any evidence supporting a decline in player retention after mass started to be applied to ships other than a few very outspoken critics leaving the game.
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