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Realism has had it's fun...
-Mad Maverick-:
yeah I know there is no way to actually prove causation (short of a statistically accurate survey) I and gilder are suggesting the possibility. but let's remember there is also no way to disprove it either.
Spud Nick:
1.3.2
- Pyramidion: Mass 200t (from 260t), Hull Health 700 (from 800)
- Mortar: Spread 1.5 degrees (from 0), Range 550m (from 1875m), Pitch and Yaw speed 65 degree/s (from 60 and 50 degree/s, respectively), 35 Explosive Direct / 60 Explosive AoE (from 20/60)
1.3.3
- Mortar: Jitter increased to 3 degrees (from 1.5 degrees), Yaw Speed decreased to 30 degrees/s (from 65 degrees/s), Max range reduced to 400m (from 600m), Clip size reduced to 12 (from 16)
- Gatling Gun: Jitter decreased to 3 degrees (from 3.5), Muzzle speed increased to 500m/s (from 200m/s), Range decreased to 450m (from 700m), Clip size increased to 80 (from 60), Direct damage reduced to 7.5 Piercing (from 10 Piercing)
After these two patches I noticed a drop in the player base. Mostly from competitive teams that only used pyramidions.
Imagine:
--- Quote from: Spud Nick on April 04, 2014, 10:52:37 am ---After these two patches I noticed a drop in the player base. Mostly from competitive teams that only used pyramidions.
--- End quote ---
Which also happened to coincide with various big name youtubers making videos and various steam sales/humble bundle deals. Throughout the length of the game whenever something like that has happened there's been a large surge of players of which most end up moving to the next big sensation.
Don't cherry pick your information.
-Mad Maverick-:
--- Quote from: Spud Nick on April 04, 2014, 10:52:37 am ---1.3.2
- Pyramidion: Mass 200t (from 260t), Hull Health 700 (from 800)
- Mortar: Spread 1.5 degrees (from 0), Range 550m (from 1875m), Pitch and Yaw speed 65 degree/s (from 60 and 50 degree/s, respectively), 35 Explosive Direct / 60 Explosive AoE (from 20/60)
1.3.3
- Mortar: Jitter increased to 3 degrees (from 1.5 degrees), Yaw Speed decreased to 30 degrees/s (from 65 degrees/s), Max range reduced to 400m (from 600m), Clip size reduced to 12 (from 16)
- Gatling Gun: Jitter decreased to 3 degrees (from 3.5), Muzzle speed increased to 500m/s (from 200m/s), Range decreased to 450m (from 700m), Clip size increased to 80 (from 60), Direct damage reduced to 7.5 Piercing (from 10 Piercing)
After these two patches I noticed a drop in the player base. Mostly from competitive teams that only used pyramidions.
--- End quote ---
yup and if you remember i compared that change to something
--- Quote from: Cpt Janeway on October 29, 2013, 02:19:31 pm ---im not trying to fight the nautical combat idea, im accepting it. all i was saying was IF the intention was to have close combat dog fighting like engagements, the short range weapons are not rewarding enough. [long range] isnt my cup of tea but i think muse agrees with you
--- End quote ---
so yeah if you are using yet another example of muse moving away from faster "dog fighting type" combat as a reason people left i would say that you are and i are in agreement.
-Mad Maverick-:
--- Quote from: Imagine on April 04, 2014, 11:19:09 am ---Don't cherry pick your information.
--- End quote ---
im confused how this disproves this conversation; gilder and others are suggesting that a fast game would attract more players. The fact that new players have come because of sales and youtubers does not answer the question of why they left. Many games experience new comers for the same reasons and are able to retain those players, why not GOIO? i cant answer that question definitively but neither can you. you say "maybe such-and-such reason" and i say different. we are both essentially picking information and extrapolating conclusions that cant be proven or disproved.
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