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Realism has had it's fun...
Queso:
Keep it civil people. Everyone has their own ideas about the game, and none of them are wrong.
-Mad Maverick-:
--- Quote from: Sammy B. T. on March 29, 2014, 10:14:05 am ---Y'all think this is an airplane game when really it is closer to a navy game.
--- End quote ---
wait wait wait, havent i literally said this many times? havent i also stated that i believe that is the type of game muse wants to make? arent all im doing is suggesting that it could be MORE fun?
-Mad Maverick-:
--- Quote from: Cpt Janeway on March 04, 2014, 12:21:31 am ---gilder you know how much i agree with you but honestly no matter how much noise we are able to raise it wont matter because muse does not want the same type of game you and i want. they dont want a dog-fighting game they want a "naval" battle in the air. "get your guns in range and in arc and do your best to hover in that position" is the kind of game muse wants. sure they will throw in some minimal maneuverability in there because it is in the air after all but as you and i know to attempt to RELY on maneuvering as part of your strategy really does not work very well.
i would love for any of the MUSE folks to jump in here and tell me they really do want the feel of dog-fighting aerial combat to be part of the game because then maybe we could explain to them that at this moment it does not exist. maybe then they would ask for feedback on how to make it better and we could tell them about the times when sliding to the back of a junker mattered or how much fun it used to be doing a strafing run on a galleon and getting out before he could turn his guns to bear on you. but honestly i dont think the problem is a broken game but a game that is heading in a direction you and i (and unfortunately many others) dont like...
--- End quote ---
snor-laxatives:
My only fear with changing speeds or maneuverability of the ships is that we'll get exactly what everyone is saying... games that are FASTER and more fun. Yes good pilots will be rewarded, which is good, and I do like feeling like an air ninja, but once a handful of people learn how to do that games will be much quicker. A lot of us are talking about how now its more of a "whoever gets the first hit/ surprise in wins", which in many causes is true. But if we scaled up some of the ships speed and maneuverability I dont know if it would fix the problem as much as turn matches (from my PUG opinion) from nice 10-15 minute games to 5 minute charge straight in and get kills, and when you cant just slip out.
Is the game perfect, no, is it fun yes! (then again i havent been in a tourney in awhile).
Maybe if we just increase some of the yield of the tools? Make kero and moonshine pack a lot more kick. Make claw give a little more spin. However.... that could just make the pyra and junker into gods, lol.
Not an expert, not as much play time as many on this thread. Just wanted to toss my two cents.
Alistair MacBain:
More fun for you does not imply more fun for all.
While i dont say the game is perfectly balanced atm and there things that need a change for sure i dont think its bad how the game behaves atm.
You cant just blindly rush into a situation and easily evade when things get messy.
Also by adding speed you may make the game more fun for pilots but not for everyone else.
Where is the difference from one engineer to another when your captain is able to get you out of fight/ out of arcs that easy? Wouldnt make much of a difference. Instead now you need a perfect timing and a really good coordination to tank through the damage.
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