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Realism has had it's fun...

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Omniraptor:
Squid acceleration is fine IMO, but the top speed and turning acceleration/speed are too slow.

GeoRmr:

--- Quote from: Omniraptor on March 29, 2014, 10:04:57 pm ---Squid acceleration is fine IMO, but the top speed and turning acceleration/speed are too slow.

--- End quote ---

But like, the old squid was able to break the sound barrier... I know this thread is about: "Who needs realism? #yoloswag" But I think supersonic blimps are pushing it a little ~

I stand where Sammy and Spud do - I like floating around in balloons and acting like a pirate, the pacing of this game and speed of the ships is intrinsic to that aesthetic, if I wanted to dogfight in spaceships I would play something like Vector Strike or myriad of other dogfighting games that are out there, but then it would be weird to act like a pirate. ^^

Tanya Phenole:
And the airships danced around each other, slowly and depressively....

Sammy B. T.:

--- Quote from: Tanya Phenole on March 30, 2014, 06:08:45 pm ---And the airships danced around each other, slowly and depressively....


--- End quote ---

Then the captains that they should play less passively.

Y'all act like just because you can't have a space fighter blimp that you have to just barely move at all and limp everywhere. Get over yourself.

Dutch Vanya:
Maybe you guys should also be happy that Muse listens to the extent that they do, and accept that they will make the game however they want to make it.

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