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Realism has had it's fun...

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GeoRmr:
Good thing I play this game because I enjoy it's unique naval style combat and strategic coordinational demand. The world has enough generic twitch shooters and dogfighting games for me to choose from, where I'm sure I could have a great time being insta-gibed by caffeine fueled teenagers.

Spud Nick:

--- Quote from: Dementio on March 04, 2014, 11:19:11 am ---What exactly is this thread about?

How clans are not supported?
How much competitive and not competitive currently does/doesn't suck?
What needs to be changed on (certain) ships to make scenario X happening?
Why new players will never be old players?
What impossible thing NEEDS to be added to make scenario X happening?

I am seriously confused here...

--- End quote ---

It's about how some players want the fast paced dog fighting action the game had back in the day.

Imagine:

--- Quote from: Spud Nick on March 04, 2014, 01:09:40 pm ---
--- Quote from: Dementio on March 04, 2014, 11:19:11 am ---What exactly is this thread about?

How clans are not supported?
How much competitive and not competitive currently does/doesn't suck?
What needs to be changed on (certain) ships to make scenario X happening?
Why new players will never be old players?
What impossible thing NEEDS to be added to make scenario X happening?

I am seriously confused here...

--- End quote ---

It's about how some players want the fast paced dog fighting action the game had back in the day.

--- End quote ---
There's some serious Rose-colored glasses syndrome going on with that.

Alistair MacBain:
Ive played the game in the beta and i never experienced any fast dogfighting game style ...
Besides some small things the balance is at a great state atm.
Im quite happy that you cant just charge head on to an enemy atm and hope to win. Sure there are things that would need adjustment so some things are viable outside pub games atm. But i havnt seen any game that achieved that completly.

Urz:
GOIO was never a "dog fighter", and never a "twitch shooter". The game was faster before the ship mass bug was fixed, but not War Thunder fast. "Realism" is also not really the word to use when arguing the relative speed of airborne warships. For the sake of not misconstruing the points people are attempting to get across, let's try to use more accurate terminology.

Whenever someone complains that the game is slower than it used to be, Zill always mentions that it was a bug, and that the ships were intended to be (about) as fast as they are now. That is irrelevant to this discussion. The question is not whether or not ship mass was bugged, but whether the game was more fun before it was fixed.

Right now we're in a place where long range conservative play is dominant. The ships sit, and they fire across the map. Sometimes the opposing team will survive into close range, but usually they will die with the sniping team not even having to move. This is as true in PUG matches as in tournament matches.

If you look at what ships people are flying successfully, we have the Junker, Galleon, and Pyramidion at the top. The Junker is certainly the best ship in the game in part due to it being the only competitive ship with reasonable close-range maneuverability. The squid and goldfish as the two other high maneuverability vessels are more or less unplayable in competition.

This leaves us with the following (simplified) strategies which are the most effective (by ship):

Junker - sit across the map and snipe. Sometimes turn to kill something at close range.
Pyramidion - get into effective range for your guns and then point at enemy until one of you is dead.
Galleon - sit across the map and snipe.
Mobula - sit across the map and snipe.
Spire - sit across the map and snipe.
Goldfish - do nothing and then die.
Squid - gank unexpecting Galleons (otherwise do nothing and then die).

There is nuance of course, but these are the prevailing dynamics of the game as it is. I would love to see the goldfish and squid be relevant again, and for Pyramidions to be able to go head-to-head with Junkers. Piloting as an engineer should be a sin. You should need those maneuverability tools.

So my opinion is that GOIO could do for some speeding up. Which changes would best accomplish that I'm not sure (speeding up some ships, all the ships, changing map geometry or gun mechanics, among other possibilities), and any significant change would of course require an on-going effort to keep balance.

I want this game to be more exciting.

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