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Realism has had it's fun...

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-Mad Maverick-:
gilder you know how much i agree with you but honestly no matter how much noise we are able to raise it wont matter because muse does not want the same type of game you and i want.  they dont want a dog-fighting game they want a "naval" battle in the air.   "get your guns in range and in arc and do your best to hover in that position" is the kind of game muse wants.   sure they will throw in some minimal maneuverability in there because it is in the air after all but as you and i know to attempt to RELY on maneuvering as part of your strategy really does not work very well. 

i would love for any of the MUSE folks to jump in here and tell me they really do want the feel of dog-fighting aerial combat to be part of the game because then maybe we could explain to them that at this moment it does not exist.  maybe then they would ask for feedback on how to make it better and we could tell them about the times when sliding to the back of a junker mattered or how much fun it used to be doing a strafing run on a galleon and getting out before he could turn his guns to bear on you.  but honestly i dont think the problem is a broken game but a game that is heading in a direction you and i (and unfortunately many others) dont like...

redria:

--- Quote from: Cpt Janeway on March 04, 2014, 12:21:31 am ---they dont want a dog-fighting game they want a "naval" battle in the air.
--- End quote ---
The concept of dog fighting is the same as shooters these days. Things die with a couple clicks and you move on. Your initial positioning and response decide the fight, then it is over and you move on to the next fight. Maybe I am missing something here, but when matches are played to 5 kills, that is clearly not the style Muse wants, and I'm not sure where you got that idea in the first place. But the idea that a naval battle is just a slow slug fest is absurd as well, especially with the additional cover we have in our matches. Captains in the old style naval battles with galleons etc had to be absurdly good at what they did. The entire crew had to work like a well oiled machine, and one slip up could give an opponent the chance to take victory.


--- Quote ---"get your guns in range and in arc and do your best to hover in that position" [...] as you and i know to attempt to RELY on maneuvering as part of your strategy really does not work very well.
--- End quote ---
I... what? Are we playing the same game? 95% of my play style is about maneuvering. Get in fast, take out their balloon, and maneuver so you can respond to their ally if need be while working down your initial target. The few times I am not closing distance, I will be maneuvering around trying to find the best place to open fire on one ship, with cover from the other, along with several options for escape into cover. I take piloting to be a very active role. My engines are almost always doing something. I am never just hovering. Sounds boring.


--- Quote ---strafing run on a galleon and getting out before he could turn his guns to bear on you.

--- End quote ---
I mean... you still can, but what's the point? The game is established in having engineers and having repairable armor covering the only actual permanent health on the ship. A strafing run will get you approximately nowhere as any damage you can do in one run will be quickly repaired.

I guess I'm just confused by what you are obsessing over Gilder. If the dev app reverts for a period I'll try it out, but I honestly just don't understand where the misconnection is here. I am playing a game featuring airships kept in the air by large unwieldy balloons, not by speed and aerodynamics. The game feels very balanced right now, and I feel like the changes you want, while they might be fun, would take the game from being thought-out, strategic battles where winning depends on teamwork between ships and in the crew, and turn the game into a pinball derby.

Imagine:

--- Quote from: Cpt Janeway on March 04, 2014, 12:21:31 am ---gilder you know how much i agree with you but honestly no matter how much noise we are able to raise it wont matter because muse does not want the same type of game you and i want.  they dont want a dog-fighting game they want a "naval" battle in the air.   "get your guns in range and in arc and do your best to hover in that position" is the kind of game muse wants.   sure they will throw in some minimal maneuverability in there because it is in the air after all but as you and i know to attempt to RELY on maneuvering as part of your strategy really does not work very well. 

i would love for any of the MUSE folks to jump in here and tell me they really do want the feel of dog-fighting aerial combat to be part of the game because then maybe we could explain to them that at this moment it does not exist.  maybe then they would ask for feedback on how to make it better and we could tell them about the times when sliding to the back of a junker mattered or how much fun it used to be doing a strafing run on a galleon and getting out before he could turn his guns to bear on you.  but honestly i dont think the problem is a broken game but a game that is heading in a direction you and i (and unfortunately many others) dont like...

--- End quote ---
The way the game plays in regular pug matches and the way they play in top level competitive matches are two very different things. Most pug matches are super brawly.

redria:

--- Quote from: Imagine on March 04, 2014, 11:02:19 am ---The way the game plays in regular pug matches and the way they play in top level competitive matches are two very different things. Most pug matches are super brawly.

--- End quote ---
Even competitive matches can be brawly. Half the fun of competitive is seeing who will bring what and if they will be able to force their range on their opponent. There are team(s) that love to brawl and will do anything they can to force the issue.

Dementio:
What exactly is this thread about?

How clans are not supported?
How much competitive and not competitive currently does/doesn't suck?
What needs to be changed on (certain) ships to make scenario X happening?
Why new players will never be old players?
What impossible thing NEEDS to be added to make scenario X happening?

I am seriously confused here...

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