Author Topic: Tab lock down (Patch 3.5)  (Read 53760 times)

Offline Captain Smollett

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Re: Tab lock down (Patch 3.5)
« Reply #45 on: March 09, 2014, 04:48:17 pm »
You know this isn't the end of the world for me but I still find myself frequently wanting to walk while tabbed.

Maybe it's time someone emails this to Muse.

Offline Omniraptor

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Re: Tab lock down (Patch 3.5)
« Reply #46 on: March 09, 2014, 05:23:02 pm »
we could start an official petition on one of them dedicated petition sites :P

Offline The Djinn

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Re: Tab lock down (Patch 3.5)
« Reply #47 on: March 10, 2014, 12:23:17 pm »
You know this isn't the end of the world for me but I still find myself frequently wanting to walk while tabbed.

Maybe it's time someone emails this to Muse.

I did a few days ago, asking for their thoughts on the matter.

No response as of yet.

Offline Captain Smollett

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Re: Tab lock down (Patch 3.5)
« Reply #48 on: March 10, 2014, 11:50:36 pm »
Maybe everyone needs to email them.

Feedback@musegames.com

That'll get it fixed within the month

Offline Keyvias

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Re: Tab lock down (Patch 3.5)
« Reply #49 on: March 11, 2014, 10:45:13 am »
Sorry for the lack of response Djinn, your email sparked off a debate inside the office.
I don't have the final word for you guys, but I wanted to let you know that we've seen and read through this thread.

I'll let you know as soon as I sit down with the team and we figure out what we want to do.

Offline The Djinn

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Re: Tab lock down (Patch 3.5)
« Reply #50 on: March 11, 2014, 11:21:31 am »
Sorry for the lack of response Djinn, your email sparked off a debate inside the office.
I don't have the final word for you guys, but I wanted to let you know that we've seen and read through this thread.

Awesome. Thanks for checking in with us!

Offline GeoRmr

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Re: Tab lock down (Patch 3.5)
« Reply #51 on: March 11, 2014, 12:45:21 pm »
I am monitoring this thread because tab lock down still really bugs me.

Offline Dutch Vanya

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Re: Tab lock down (Patch 3.5)
« Reply #52 on: March 11, 2014, 02:38:36 pm »
It doesn't bother me that much in-game anymore, i just feel like it shows muse has a bit of a disconnect when it comes to what features the playerbase actually needs.

Offline RearAdmiralZill

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Re: Tab lock down (Patch 3.5)
« Reply #53 on: March 11, 2014, 02:40:02 pm »
Or we have a disconnect with the tons of feedback they get through email that we never see.

Offline Surette

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Re: Tab lock down (Patch 3.5)
« Reply #54 on: March 11, 2014, 02:50:39 pm »
Hadn't seen this thread originally, but just posting to say that I agree that not being able to move while pressing tab is extremely annoying as an engineer.

Offline ramjamslam

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Re: Tab lock down (Patch 3.5)
« Reply #55 on: March 11, 2014, 04:24:42 pm »
I have only blocked 2 people mid game who were telling each other antisemetic jokes on my ship.  I believe I had already reported them before the match started.  This happened a long time ago (before signal commands) and I haven't needed to block people in game since.

So why do people feel they have a need to block people?  Is it trolls in novice games?  Is it players who want to play autonomously and are sick of captains telling them which gun to shoot or which component to repair?

What is the cause of this request and is there a better way to address it?

Offline macmacnick

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Re: Tab lock down (Patch 3.5)
« Reply #56 on: March 20, 2014, 01:34:19 am »
Why is this needed, if we already had the functionality available mid-match by going to the recent tab, and then block the user from there?

Offline Omniraptor

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Re: Tab lock down (Patch 3.5)
« Reply #57 on: March 20, 2014, 02:28:57 am »
because the recent tab is pretty well-hidden to an inexperienced player, and kind of clunky to boot. The issue is not with being able to mute people, it's with not being able to move while having the menu open.

Offline macmacnick

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Re: Tab lock down (Patch 3.5)
« Reply #58 on: March 20, 2014, 10:25:09 am »
I was simply stating how the feature locking down the movement wasn't necessary, as we already had it in some other place.

Offline ramjamslam

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Re: Tab lock down (Patch 3.5)
« Reply #59 on: April 06, 2014, 04:25:31 pm »
I have a couple more problems related to this:

1. I'm still finding it hard to keep the names of all the players on each ship, the name of the ship each player is on and the type of each ship each player is on in my head.  When our ship dies I finally have a bit of a break and would like to go over the match list before we respawn.  The problem is that the match list is unavailable between death and respawn.

2. I am unable to friend, pm or invite/join party from the match list - things I do much more than block.  Why does the in game match list only provide antisocial features (blocking) and not social features?