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The Bounty Season
Captain Smollett:
Ok, now for Smollett's awesome idea from left field.
People should become outlaws through their actions.
From now on there should be a secret achievement (pop 100 enemy balloons, kill 10 ships with mines etc etc). If you finish the secret achievement there should be a message that pops up at the end of the match:
Noble sailor, through your dastardly destruction of dirigible balloons, you have happened upon precious sky whale oil being transported on a Yeshan vessel of considerable value. It's yours for the taking, however if you choose to take it, you'll be a wanted man and hunted across the skies. The choice is yours, pretend you never saw it and continue on with your life or take the sky whale oil, become a wealthy aeornaut, wanted across the land and hunted for a significant bounty.
Bounty hunters will be notified of the crime of their quarry when selecting their names in the lobbies; people who desire to be Wanted will try to figure out the secret achievements and if fortunate, stumble upon them and commit crimes on the guns of icarus universe.
Coldcurse:
--- Quote from: Captain Smollett on January 30, 2014, 02:31:05 am ---Ok, now for Smollett's awesome idea from left field.
People should become outlaws through their actions.
From now on there should be a secret achievement (pop 100 enemy balloons, kill 10 ships with mines etc etc). If you finish the secret achievement there should be a message that pops up at the end of the match:
Noble sailor, through your dastardly destruction of dirigible balloons, you have happened upon precious sky whale oil being transported on a Yeshan vessel of considerable value. It's yours for the taking, however if you choose to take it, you'll be a wanted man and hunted across the skies. The choice is yours, pretend you never saw it and continue on with your life or take the sky whale oil, become a wealthy aeornaut, wanted across the land and hunted for a significant bounty.
Bounty hunters will be notified of the crime of their quarry when selecting their names in the lobbies; people who desire to be Wanted will try to figure out the secret achievements and if fortunate will stumble upon them and commit crimes on the guns of icarus Universe.
--- End quote ---
Your mine fetish does not have to be implemented in this idea.
Milevan Faent:
--- Quote from: Coldcurse on January 30, 2014, 02:33:16 am ---
--- Quote from: Captain Smollett on January 30, 2014, 02:31:05 am ---Ok, now for Smollett's awesome idea from left field.
People should become outlaws through their actions.
From now on there should be a secret achievement (pop 100 enemy balloons, kill 10 ships with mines etc etc). If you finish the secret achievement there should be a message that pops up at the end of the match:
Noble sailor, through your dastardly destruction of dirigible balloons, you have happened upon precious sky whale oil being transported on a Yeshan vessel of considerable value. It's yours for the taking, however if you choose to take it, you'll be a wanted man and hunted across the skies. The choice is yours, pretend you never saw it and continue on with your life or take the sky whale oil, become a wealthy aeornaut, wanted across the land and hunted for a significant bounty.
Bounty hunters will be notified of the crime of their quarry when selecting their names in the lobbies; people who desire to be Wanted will try to figure out the secret achievements and if fortunate will stumble upon them and commit crimes on the guns of icarus Universe.
--- End quote ---
Your mine fetish does not have to be implemented in this idea.
--- End quote ---
Are you kidding me? Mine fetishes HAVE to be in it! That'd be awesome!
But this begs the question: would there be different acheivement requirements for pilot/gunner/engineer? Would one member of a crew doing it unlock the option for the others?
Jereven:
--- Quote from: Coldcurse on January 30, 2014, 02:30:00 am ---I would say not lower then 1 but that's my opinion.
--- End quote ---
I say 2 points rather than 1 so it's still clear to a bounty hunter that they get at least 1 point for killing you.
The values and such are adjustable, of course. (One possible issue is that someone with a 50-50 win rate will tend to maintain their 10 pt bounty, and there isn't a lot of space between 2 to 10 to represent people who might have a 40-60 or worse win rate). On the flipside, it does give a sort of leader board to brag to the world about how good you are (players with the highest bounty tend to win more of their games), though it's not a perfect indicator of skill (If I win 9 games and lose 1, and you lose 1 game and then win 9, your bounty will be 95, mine will be 50.) I don't think that's so much of a problem though.
The other issue is that you can simply stop playing until bounty season is over once you have a high enough score that you don't think you'll be toppled. The simplest fix for this would be have the standings based on highest bounty achieved, rather than current bounty -- so there's no penalty for losing a match.
Coldcurse:
--- Quote from: Jereven on January 30, 2014, 11:27:44 am ---
--- Quote from: Coldcurse on January 30, 2014, 02:30:00 am ---I would say not lower then 1 but that's my opinion.
--- End quote ---
I say 2 points rather than 1 so it's still clear to a bounty hunter that they get at least 1 point for killing you.
The values and such are adjustable, of course. (One possible issue is that someone with a 50-50 win rate will tend to maintain their 10 pt bounty, and there isn't a lot of space between 2 to 10 to represent people who might have a 40-60 or worse win rate). On the flipside, it does give a sort of leader board to brag to the world about how good you are (players with the highest bounty tend to win more of their games), though it's not a perfect indicator of skill (If I win 9 games and lose 1, and you lose 1 game and then win 9, your bounty will be 95, mine will be 50.) I don't think that's so much of a problem though.
The other issue is that you can simply stop playing until bounty season is over once you have a high enough score that you don't think you'll be toppled. The simplest fix for this would be have the standings based on highest bounty achieved, rather than current bounty -- so there's no penalty for losing a match.
--- End quote ---
Oh I've indeed miscalculated. A bounty with one point and winning 1 match means he has 11 points. The bountyhunter that kills him would then get 5.5 points. But I don't know how you want to do it when a bounty has 25 points. Would you give the bountyhunter 12.5 points?
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