Info > Feedback and Suggestions
The Bounty Season
Thomas:
I paid more attention this time around to the Bounty Season than I normally do, and I've noticed some issues beyond the [Wanted] tags (please discuss that particular topic in the other thread).
First is the point system. Bounties earn points by winning matches, while Bounty Hunters get points for defeating bounties. Something new I learned this time around was that Bounty Hunters can only claim each bounty once, as opposed to farming them for points. Interestingly, bounties can actually be bounty hunters as well (go figure); although of course they are at a disadvantage because they cannot claim their own points (I'm here to turn myself in, do I get the reward?), but I think that's pretty acceptable.
The next is the extreme lack of activity from the bounty sign ups. About halfway through the season, half of the bounties didn't have a single win. I can't be sure if they had signed in during that time, but I want to believe that if they did, they could get at least one win. At the end of the season we had:
2 Players with more than 100 wins
5 Players above 50 wins (3 between 50-100)
13 Players above 20 wins (6 between 20-50)
and
30 players with 0 wins
(All the 'above' categories includes everything above it as well.)
This is out of 75 players who signed up. Only 17% of the players signed up got above 20 wins, and 40% of the bounties didn't even show (or at least didn't win any).
This makes it difficult for players who want to win bounty hunting points, but can't find any bounties.
There should be a system in place for more bounties to be put into the system. Such as, if a bounty isn't active for more than 36 hours, they get removed from the bounty list, and their slot opens up. (Although the bounty season is pretty short, but 24 hours seems a little too intense).
There's also some pretty large divisions in the scores, but there's not a lot that can be done about that; and is mostly related to how active a player is.
Thoughts? Other suggestions?
Milevan Faent:
Personally, I wanted to be able to put Bounties on other players, and was extremely disappointed with the whole Bounty system when I found out how it worked, since it was such a cool concept. If possible, I'd want to even put bounties on clans, but clans aren't really supported properly yet, so that's not gonna happen regardless. Really though, the kind of Bounty system I'd want would require more like what I think Adventure mode is suppose to be.
That said, I agree with your suggestion as a first step to fixing the system.
Urz:
Am I the only one who feels like the bounty system has outlived it's relevance?
Dutch Vanya:
--- Quote from: Urz on January 29, 2014, 02:11:01 am ---Am I the only one who feels like the bounty system has outlived it's relevance?
--- End quote ---
It can use some changes, but i do think it adds just one more interesting thing to focus on while playing this game.
Thomas:
Kinda-sorta. It's mostly enjoyable, but it was a much larger part of the game back when the community was small. Now-a-days most players aren't even aware of the Bounty Season, even with the big ol' [Wanted] button.
I do like having something like around, but it'd be nice if there was some way to polish it up and make it even better.
A lot of players thought I was [Wanted] because of my skill level. Perhaps we could tie it into that? Certain top players over a week or two are selected as bounties and try to stay on top. Being beat puts their score back down, while continuous wins makes their point value go higher. Of course you'd probably have to remove them from the bounty hunting side of the equation.
Perhaps expanding it to include some sort of prize even if you don't come in first. This might involve a complete do-over of the system, where the points actually act as currency. During the bounty season, the bounties of course sign up in advance and try to gather up wins. While bounty hunters try to take them out for points. These points could be exchanged for in game 'goods'. Such as exclusive event costume pieces. You'd either need items that are 'consumable' or temporary, or a fairly decent variety for players to keep coming back. Otherwise like now, once they get their prize, they stop caring as much. (maybe 2-3 sets for bounty hunters and bounties; each piece taking a lot of points to redeem, and resetting at the end of the season).
In the end these are just random brainstorms. I think I wouldn't miss it all the much (although the completionist inside of me still wants to get the bounty hunter badge). I think it could be turned into a nice gateway into the competitive scene. Probably not automated, but capable of displaying current team standings in the various competitions, maybe a schedule, and of course basic rules/how to sign up.
But that's mostly me trying to push for more in game clan support (of which I will have another large post for later).
Navigation
[0] Message Index
[#] Next page
Go to full version