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The Bounty Season

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Milevan Faent:
Yeah, I know what I would like to see isn't likely to ever happen, it's just what I would WANT from something like this concept.

Caprontos:
Adding more depth to the system would be nice..  and this post is entirely full of probably bad ideas but...

I also sorta dislike the fact that if you don't play starting day one and play a lot it becomes very unlikely you can even win.  And unless your top you get nothing.. so no point in actively trying unless you plan to put in a lot of time up front. Which is why I don't even bother..

What it needs in general is more reason to want to play it.. The currency idea could be thing. If I could obtain some in game item for just participating each season (eventually) then I would maybe more like trying.. not to win but to earn something. I might even sign up if I would get some benefit from that (I already know I don't play enough to win most likely.. so why try?)..

Perhaps just keep it low scale and.. every-time you beat a bounty you gain 1 point.. once per bounty per season like now... And if your a bounty then you gain one point every 10 or so matches you win in a row (this way being a bounty can gain you more points, if you can win multiple times in a row.. but not be to broken.. I think? may need some balance).

Then make some purchase-ables like hat/costume/badge that are separate from a "winning" prize.

Eventually though we will own all these items.. so then what?.

Lets assume you guys do add a proper clan system.. and add in clan benefits (like maybe customizable ships (cosmetic only of course).. or something).. You could make it so you have to pay for it with these points.. That way everyone in a clan has to donate and fund these types of clan "benefits".. So they could be kinda pricey..

Another thing could be a costume piece that you can let people add a logo to.. (maybe the trench coat? since it has space..).. Some people might like that.. That is paid for with points to put the logo on then each person has to buy one with points..

Another option is to let players make "prize" matches.. where the game is worth x points, so if it is a 1 point prize match the winning team gains one and losing team loses one point each.. and you must have a point to participate.. and the lobby has to be completely full to start.. and if you drop out mid game you still lose points if your side loses.. but you do not gain any if your side won with out you... Also the game would need to be auto-locked so no one can drop in to avoid more issues that may come up.... (clearly this idea needs some thought before being attempted)..

An for a point sink if we need one eventually... you could add in some grab bag that has a tiny chance of having an item mall item in it.. or you get back less points then you spent to buy it.. or you get nothing.. usually nothing.

I don't have any more ideas on what points could be used for.. atm haha..

Dresdom:
Maybe...

Commoneer:

-Gets Prestige through commendations. All we are noble sailors fighting in a worldwide power struggle, and honor and courtesy even in war is the only true common value.
-Loses Prestige being killed by outlaws. A filthy pirate destroyed your ship! What a dishonor!
-Pays Prestige to place bounties. When the bounty is achieved, you get a little boost to your Prestige gain, like x2 in the next three matches, as your honor is restored.

Outlaw:
-Gets prestige by killing commoneers and hunters. No mercy and take the loot, you'll be the most infamous air pirate soon! You don't get Prestige from commendation as you don't have a cause to defend, just the gold's shine.
-Loses Prestige by being killed by Hunters.
(-Pays prestige to get rid of a bounty. ??)

Bounty Hunters:
-Gets prestige by hunting down outlaws (and taking the bounties). You don't get Prestige form commendations as you don't follow the war honor codes, you just follow the most priced.
-Loses Prestige when your ship is killed by an outlaw.
(-Pays prestige to bet for a hunt. You boast about your capacities and bet, maybe, 20P before a match. If you get the bounty you add 20P to it, if not you lose your bet. I see balance problems here, maybe a bet cap??)


Relate level to Prestige instead of Achievements, or show Prestige next to the level.
This way you also make commendations highly valuable and people would be much (even) more friendly.

Jereven:
The problem with commendations as currency is that you can only get them from a person once, and a lot of people prefer to fly consistently together.  (Actually, the entire commendations system needs work IMHO, but that's another topic).

What if the system worked something like this:

* Everyone who signs up as a bounty gets an initial score of 10 points.
* Every match won by a bounty increases their score by 10 points.
* Every match lost by a bounty halves their current score (no lower than 2 points) and awards the removed points to each member of the opposing team (no lower than 1 point)

This means that higher skilled players will tend to have higher bounties, and taking out a high-value bounty is more worth it to the hunter than the low value.

Points for bounties held vs bounties collected are still separate.

Coldcurse:

--- Quote from: Jereven on January 29, 2014, 09:09:43 pm ---The problem with commendations as currency is that you can only get them from a person once, and a lot of people prefer to fly consistently together.  (Actually, the entire commendations system needs work IMHO, but that's another topic).

What if the system worked something like this:

* Everyone who signs up as a bounty gets an initial score of 10 points.
* Every match won by a bounty increases their score by 10 points.
* Every match lost by a bounty halves their current score (no lower than 2 points) and awards the removed points to each member of the opposing team (no lower than 1 point)

This means that higher skilled players will tend to have higher bounties, and taking out a high-value bounty is more worth it to the hunter than the low value.

Points for bounties held vs bounties collected are still separate.

--- End quote ---
I would say not lower then 1 but that's my opinion.
I do like this idea.

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