END OF TURN 15Cheesy Crackers:You stay behind the Llaw, researching a way to make your minions a little more useful. Your minions now have arms and legs, and are able to move around. The Wall can't attack you because you're behind the Llaw.
Stuff: Moving wall minions
Damage dealt: 0
Damage taken: 0
HP: 63/99
Coldcurse:You take redria off of the Wall and put them in the captain's cabinet of your ship.
[One of us is wrong about redria's gender xD Again I'm just using rule 33 here but hey I've been wrong before ] You
are getting soft, but that's all part of teamwork! Well maybe not. Perhaps you've spent too much time with the baby sign, who knows. The Wall attacks you all the same.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 4
HP: 80/100
macmacnick:You continue building the robot and figuring out the math behind it. The GM will probably just do some basic shizzle and say he understood anyway. The Wall throws a rock at you so you don't think this hard next time.
Ongoing action: Building the robot.
Damage dealt: 4910 (1595 from bomb factory, 1070 from bombs in the catapult, 2245 from bombs in the cannon).
Damage taken: 9
HP: 81/100
Piemanlives:You start making armor for everyone. It's going to be really useful, and looks great too! (The armor will be ready for use in turn 17). The Wall attacks you for being such a good teammate.
Ongoing action: Making armor.
Damage dealt: 0
Damage taken: 4
HP: 74/100
Gryphos Felldawning:You decide to start tunneling below the Wall, making it shake and lose a few bricks. The Wall throws a brick at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.
Peeps: Kool-aid hero of Ragnarok (57 HP).
Damage dealt: 1079
Damage taken: 0
HP: 46/100
Jawjee:You join the battle by calling in your Armoured Husky Titans. They're quick to get here and you can now give them orders. The Wall welcomes you by throwing a tiny rock at you.
Peeps: Armoured Husky Titans.
Damage dealt: 0
Damage taken: 4
HP: 96/100
Mattisamo:You pop in as well, flying your ship near the Wall and then jumping in the Merc to shoot at it. You get a very accurate shot! The Wall hits you with a brick as it's tradition.
Damage dealt: 416
Damage taken: 9
HP: 91/100
Keon:You continue working in the firing range, which is looking really good now. The Wall attacks you with a brick for not posting this turn.
Ongoing action: Building the firing range.
Damage dealt: 0
Damage taken: 2
HP: 93/100
Shinkurex:You take your diamonds and shoot them through the cannon. They aren't explosive but they're solid and should deal some good damage. The Wall throws a brick at you and it hits you in the head.
Damage dealt: 164
Damage taken: 10
HP: 75/100
Other damage:312 from Ivy
143 from Mold
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
Inside: CheesyCrackers.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished, Buffed until turn 18.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The firing range:Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.
Status: Under construction until turn 17.
The Wall:HP: 940115/1000000
Status: Bored
Producing: +1 Culture
Perks: Incendiary Pebbles II
w00t! New people and turn 16 yeeh