END OF TURN 14Gryphos Felldawning:You charge at the Wall, trying to make a whole in it. The Wall still has too much HP to get holes, but you deal damage to make sure it doesn't stay that way. The Wall attacks the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.
Peeps: Kool-aid hero of Ragnarok (59 HP).
Damage dealt: 680
Damage taken: 0
HP: 46/100
Piemanlives:You leave the hospital to load the cannon with explosive shells and fire it at the Wall. It hits a bit off the center but it deals a good amount of damage anyway. The Wall throws a brick at you for attacking it.
Ongoing action: Healing at the hospital.
Damage dealt: 1139
Damage taken: 8
HP: 78/100
BdrLineAzn:You take out your super real cool awesome beautiful peashooter and start shooting at the Wall. You get a good hit with it and you think you gave it a good name. The Wall throws a brick at you but it doesn't hurt you much.
Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 577
Damage taken: 3
HP: 75/100
redria:You keep rolling down, still sleeping (+3 HP). You're now at the middle of the aiming circle. (You'll be on ground level by turn 15). You see Coldcurse's harpoons landing very close to you, but none of them hits you. Shink then throws the earthquake bomb at the Wall and you take some damage from it (also you wake up). The Wall can't attack you where you are right now.
Ongoing action: Healing, rolling down.
Damage dealt: 0
Damage taken: 15 (explosives)
HP: 73/100
Misc.: Stuck on the Wall.
Keon:You begin your work in the firing range. It should be able to hold the cannon, the wrecking ball, the catapult and 2 more weapons. Any weapon placed inside of it will fire at the Wall automatically. (The firing range will be ready for use in turn 17). The Wall attacks you with one of its tiny rocks.
Ongoing action: Building the firing range.
Damage dealt: 0
Damage taken: 5
HP: 95/100
Cheesy Crackers:You run to take cover behind the Llaw, I guess since you built it then it won't attack you. You start researching how to give arms and legs to your wall minions, even though they don't look so alive to you, but you can try. You can put arms and legs on the wall minions next turn. The Wall can't attack you because you're behind the Llaw.
Stuff: Wall minions
Damage dealt: 0
Damage taken: 0
HP: 63/99
macmacnick:You leave the hospital to build a robot that removes bricks from the Wall. The GM is still confused about how it works but he'll figure something out. (The robot will be ready for use in turn 17). The Wall throws a brick at your head for all that math.
Ongoing action: Building the robot.
Damage dealt: 1989 (553 from bomb factory, 523 from bombs in the catapult, 943 from bombs in the cannon).
Damage taken: 10
HP: 90/100
Coldcurse:You go out of the hospital and right back into your Junker. You order your crew once more to shoot all the harpoons at the Wall. The shots land very close to redria, but none of them hits him. The Wall throws one of the loose bricks at you.
Ongoing action: Healing at the hospital.
Stuff: Baby sign.
Damage dealt: 3822 (410, 983, 827, 879, 723 from harpoons)
Damage taken: 4
HP: 84/100
Shinkurex:You throw the earthquake bomb at the Wall and you get a good hit. Redria takes some damage as well, but it's not that bad.
[The diamonds will have to wait until next turn because they're both attacks xD] The Wall throws a rock at you for waking up redria.
Stuff: Diamonds.
Damage dealt: 3448
Damage taken: 5
HP: 85/100
Lyserg.Z:You start saying magic things and
doing magic gestures with your hands at the ivy. It will now deal more damage per turn. The Wall throws a brick at you for your great taste in music.
Specializations: Nature-related magic.
Damage dealt: 305 (172 from Ivy, 133 from mold)
Damage taken: 8
HP: 52/100
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
Inside: CheesyCrackers.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished, Buffed until turn 18.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The Wall:HP: 947139/1000000
Status: Angry
Producing: +1 Culture
Perks: Incendiary Pebbles II
WEEEEEEEEOW it's turn 15