END OF TURN 8redria:You begin talking to the other Wall only to realize that, unlike the Wall that you're attacking, this one is not sentient! I guess not all walls are the same. The Wall that is sentient, however, proves so by attacking you. After you're done talking to the other Wall, Pieman puts you in a cannon and throws you at the Wall! You're now stuck on the Wall and will have to wait for someone to pull you down, as you were wearing velcro all along.
[*looks around*]Damage dealt: 0
Damage taken: 18 (7 from Wall, 11 from impact)
HP: 77/100
Misc.: Stuck on the Wall.
Gryphos Felldawning:You successfully use "flaming weapons" and increase the damage dealt by everyone else in this turn by 50%. More teamwork! The Kool-aid man is still next to you, wondering why you were so worried 2 turns ago. The Wall attacks you for referencing another game again.
Damage dealt: 0
Damage taken: 5
HP: 68/100
Piemanlives:You grab redria and throw him at the Wall. Redria was covered in velcro the whole time
[*looks around*] and gets stuck on the Wall as well. At least BdrLine will have company now. The Wall attacks you for being such a bad (good?) teammate.
Damage dealt: 183
Damage taken: 5
HP: 74/100
BdrLineAzn:You try to bore the Wall to death, but you bore redria instead. Good thing the "death" part was just a joke, right? It doesn't look like the Wall can attack you while you're hanging there. I suppose it makes sense.
Damage dealt: 0
Damage taken: 0
HP: 76/100
Misc.: Stuck on the Wall.
-Narcotic:You go to the laboratory once more and make a magic wand. (The magic wand is now in your stuff). You see you're still carrying BillGates, too. The Wall can't attack you because you're inside the laboratory.
Stuff: BillGates, Magic wand.
Damage dealt: 0
Damage taken: 0
HP: 65/100
macmacnick:You eat a lot of burritos and then go to the bathroom in the laboratory. You end up using the bathroom 2 times (+2 HP). The bomb factory is now up and working! The Wall can't attack you because you're inside the laboratory's bathroom.
Damage dealt: 2865 (795 from bomb factory, 900 from bombs in the catapult, 1170 from bombs in the cannon).
Damage taken: 0
HP: 78/100
SwimFellow:You try complimenting the Wall and using your charm to keep it from attacking, but the Wall completely disregards what you're saying and throws a tiny rock at you.
Damage dealt: 0
Damage taken: 8
HP: 89/100
NukeTheMoon:You ram the Wall with your Pyra and miss the middle target, but get a really good hit nonetheless. The Wall throws a brick at you because that's just a tradition now.
Damage dealt: 1440
Damage taken: 7
HP: 93/100
Cheesy Crackers:You're every GM's nightmare, so this one right here decides that your suicide mission is a great idea! Right after using the bathroom in the laboratory (+1 HP) you pop out of existence, leaving some "wall minions" behind. (The wall minions are now in your stuff). In total you have 41 tiny squares with faces that sit there and don't do anything, just like walls. You'll take the next turn to re-spawn.
Stuff: Wall minions (x41).
Ongoing action: Re-spawning.
Damage dealt: 0
Damage taken: 0
HP: 0/100
Coldcurse:You approach the baby sign and take it! (The baby sign is now in your stuff). Perhaps it'd be better for the baby sign if you and Cheesy tried to be friends. The Wall throws a brick at you for not thinking of the kids.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 6
HP:
Shinkurex:You finish building the hospital and it is now ready for use. You add a few more things to the cafeteria to make sure it's the best in town. The Wall attacks you because it is getting hungry but it can't eat and it can't get hungry either.
Damage dealt: 0
Damage taken: 2
HP: 93/100
Lyserg.Z:Your ivy keeps dealing damage to the Wall. The Wall throws a rock at you for not posting in this turn either.
Stuff: Ivy (dealing damage)
Specializations: Nature-related magic.
Damage dealt: 45 (Ivy)
Damage taken: 4
HP: 85/100
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
Inside: Keon.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished.
The Wall:Hp: 988449/1000000
Status: Something very similar to hungry
Producing: +1 Culture
Perks: Incendiary Pebbles II
All the clues have been given guys, come on xD And turn 9 is up!