I haven't tried this out yet (busy week, will try it out this weekend) but if you honestly give it a month, it'll turn into an epidemic of camping. Sure you could camp before, but you couldn't choose to spawn somewhere advantageous. Now it's a sure thing if you hang in your base vs those trying to kill you out of theirs.
You seem to have the base idea down but the logic isn't there. Why would I move to a hot zone knowing I can hang it out near my base for guaranteed spawns in case something goes wrong? The only people going over there are those who don't know any better, or know the other team is worthless.
This needs some logic for the attacking team. If you successfully attack the enemy base, then you should get partial control, and earn a spawn closer or in their base. Otherwise there is no incentive for me to go in there.