Alrighty…. I gave this topic some time to consider all the points, and see what could be improved… That being said, please keep in mind that these are my opinions, and suggestions on how I would like to see them improved upon.
First, I’d like to discuss the “competitive TEAM” section of the glossary. It’s been said before, but I feel as though it needs repeated. If we’re doing Teams, instead of clans, there should be no max, but a min of 8 players… that way the community is not wasting time trying to schedule matches with teams that don’t have the upfront manpower to field a team. This will help focus who we can battle, and will reduce the amount of overhead you would need to manage.
Second, regarding both the participation point, and badge in the final tourney. I cannot really say that I’m a fan of either of these tbh. These kinda just devalue the all the other rewards for competing, and is kinda insulting to receive imho. The participation point will only discourage new teams from joining the system mid-season, as the points will be so high, it’d be impossible to rise up the ranks. I could see an argument for the participation badges, but I still feel that it’d be insulting if I ever received one…
Finally, I’d like to take the time to discuss the Leviathan Seasonal. First, May I ask the reason that the deadline for signups are Thursday, and not Wednesday? I feel as though that it would not allow teams the time to prepare for the match. Also, what is done in the event that both teams that are assigned to each other cannot agree on a common available time? The event would get rather boring if the same teams played each other at the same time every week, b/c that’s the only time they’re available.
All-in-all, the system hasn’t really changed much from season 1, and that concerns me a little. We’re going to be relying heavily on the league to gain the points we need to be in the tournament, and with the flexible nature of that system, I can see the potential for the 2nd season to repeat the 1st :\