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Mattilald Anguisad:
Again pyra/mobula worked only becouse you weren't camping at the flight ceeling (or in te case of dunes becouse we had spit spawn -with pyra spawning behind you- at begining and prevented you from getting too entrenced AND you werent camping at flight ceeling all of the time) - We used terain much more than last week (mobula spent most of the time in the wide open tarain).
I'm not saying you are good aecouse of the guns you use, but gun's balance should be looked in tandem with available tactics. If we want the game to ever to become a recognised esport, balance should be considered at competitive level (casual gameplay should be considered as well, but in this case.

Long range teams, by the very nature of their builds force brawling centered builds to engage on the terms of the long range teams. In cluttered maps like Paritan you can sneak close to long range teams, but on open maps where you have several km or coverless space you can't sneak up on enemy close enough to be able to engage them before at least one of your primary set of guns is dissabled (ussualy both). - In other words you are telling me to go sniping on open maps - witch I have allready stated I hate (allong with [almost] entire clan of ours).

As for double lumbber build, I've seen MM completrely lock down double lumber gallen and hwachafish with merely 1 merc and 3 artemi (on 2 pyras - one with broadside artemi and one with merc artemis front) - and subsiquantly kill - in Season 1 Invitational Tournament on Paritan against Pollaris (and they had much much better LJ gunners than we had last sunday - Pollaris might not be playing a lot of competitive matches, but they still play a lot, their skill with LJ is still devastating).

Byron Cavendish:
I never said you need to snipe. I offered multiple suggestions to counters, you could really wreck our day with a carro squid for example. And yes strategies are map dependent, certain builds will do better than others on certain maps. That's always been the case in e-sports. You gotta play the map. You recognize that fjords favors sniping, well ya, don't be surprised that we are a lot harder to beat on that map. That's like saying I wanna beat Russia but man I hate how their winters kill my troops, winters need balancing, too op. My team always struggles on Dawn, we accept that as a fact of nature.

Also you guys have beat us like 3 rumbles in a row and we had to train super hard to beat you. It's not really in good taste to whine over one loss. Ever hear us whining about being beat? Super salty.

Mattilald Anguisad:
I'm not whining over 1 lost matchup. I'm complaining what brawly builds have very hard uphill battle allways against artemis. Everytime we did win it was very close and very hard fought battle what could very easily have gone either way (most of them 5-4 and I allways fellt very stressful & at least as much luck as skill, and even then I needed help with faster rebuild on hull to minimise permahull damage). For example 5-4 victory on Duel in TSR14 we won simply becouse The -G-ent's Pagoda poped our baloon right at the end allowing us to drop bellow it fast enough to get out of flak arcs and rebuild and get back in to the fight (I was literaly, thank gods the poped our ballon - 1 heavy flak clip would have probably hit as at the point where we dropped below guns arcs). And we did train hard agains your type of builds hard too (just find the crorect team in Ducks and you'll get same effect).


I didn't complain on forums becouse THAT would have been in bad taste. We have been complaining over our TS for a while now.

We did use A triple art junker in a competitive match once (1 single match not whole bo3), we had a hwacha-merc spire. It was agains The Bully Boys on Northeren Fjords - they had a double marc junker and a heavy flak- merc spire. It was relatively close 5-3 victory for us. It was the first time I was a gungeneer in a competitive match (since Claiming the Fjords tournament where i was on the prya's front flamer), and triple artemis junker felt like easy sailing - we couldn't get out of our sking and ended up in a mid-range brawl witch we could force becouse the were the blue team.

Byron Cavendish:
Well all I can say is any well organized team is gonna be tough. You're gonna be stressed, fatigued, that's just part of competition. I don't wanna sound arrogant but if we took instead a brawling build I think the results would be similar and you'd feel just as stressed. I really don't think that has anything to do with the gun. We'll train the hell out of any gun and make it work.

Mattilald Anguisad:
Not realy. Brawling builds destroy less components. The main focus is mow many spanner hits you can use before you have to switch to repairing with mallet. No matter wether you live of die, it's fast. If you get double focused, it's ussualy too fast to do anything about it - it's over before stress can acumulate. With artemis you have to ussualy deal with engines, hull and a gun (depending on the ship the amount of guns and engines can vary) - all of them gatting damage at the same time - non hull components constantly being down.

Wolfpack never let anyone have enough time to regroup and plan against their onsalught - for a while they were the best brawling team in the game. Agains snipers you can hide and plan. the fristrating part is when you execute plan as perfectly and the situation allows and you get dissabled and die despite of it, that's when frustration comes in.

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