Main > Gameplay

Artemis

<< < (18/35) > >>

Feast on Thrones:
Then the plan was flawed?

The Djinn:
I think more maps need moving cloud cover. Dusts DM is a lot easier to close distance now that it uses the moving dust clouds, and I feel wide open maps like Fjords might benefit from some shifting clouds or some more terrain. Thoughts? Anyone else notice it getting markedly easier to sneak around Dusts?

I know that would make me feel like there are a lot more tactical options for going up against 3x Art.

Mattilald Anguisad:

--- Quote from: Feast on Thrones on December 10, 2013, 10:32:58 am ---Then the plan was flawed?

--- End quote ---
The flaw was probably the fact the sextuple artemis is unassailable if set on the height ceeling in the midle of open space with 1000m coverless space around them.

Feast on Thrones:
Thats your opinion. I have given feedback on my thoughts further up this thread which you ignored. If you know you are going up against 6 artemis, change your tactics?! No use making a plan fully aware of what the enemy have and then cry about the plan not working. I dont want to sound mean but that is exactly what you are doing. I would have assaulted us differently.

Thomas:
http://www.youtube.com/watch?v=oXTQeTBsPSM
http://www.youtube.com/watch?v=DbrLI59Uqws

Here's a couple videos of a standard pyra vs an arty junker in a king of the hill on labyrinth. You can see a few times where we start getting disabled and just fly above them to recover and retaliate.

In other situations where they're flying as high as they can, you can generally fly low down beneath. The closer the better of course. This forces them to start lowering themselves to get better shots on you. The gap closes and you can likely fly above them or at least be in range to start dealing damage and forcing them to repair.



One thought on the gun itself is that it might help to change the explosive damage type to something else. Possibly forcing the gun to be a pure disable, instead of a disable and a hull destroyer (I'll often pair my arty with a field gun for long range take downs. The piercing/explosive combo does wonders on top of the strong disables).

I really like the disable aspect of the gun, and would hate to see that go. I'm not so attached to it's destructive potential however.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version