Main > Gameplay
The Mobula
Echoez:
--- Quote from: Capt. Knight Relyks on October 12, 2013, 07:59:33 am ---Simply used your post as a template to start a conversation about the Mobula, it had a decent solid structure and it seemed to work for starting a ship discussion.
--- End quote ---
That's fine and all, I'm just saying it looked weird at first, would like it if I get contacted in advance for circumstances like this and now I'll stop derailing.
James T. Kirk:
I've noticed that Mobulas are potentially good against charging Junkers, as you can backpedal easily and stay out of his side arcs fairly easily.
But that's the advantage any forward-facing gun ship has: control of engagement distance.
Sidenote:
5 Banshee Mobie is insanely fun, unless they bring chem spray.
Just make sure all your engines have greased.
Spud Nick:
We should all think about competitive play when we read these ship threads.
Echoez:
--- Quote from: Spud Nick on October 12, 2013, 10:31:13 am ---We should all think about competitive play when we read these ship threads.
--- End quote ---
Not nesessarily, competitive play has nothing to with the fact that people that know the ship's weakness will simply abuse the living hell out of it, letting the ship in shambles most of the time and the pilot and crew dissapointed in it.
Though I honestly think the Mobula on the finer side.. at least it can dodge and keep a trifecta very easily and switch from long to close range in the blink of an eye. If Chem spray is buffed, so will be the Mobula :P
Captain Smollett:
--- Quote from: Grey T on October 12, 2013, 05:15:19 am ---I think the idea is kill them before they kill us strategy rather than out repair
--- End quote ---
That and always have a buffed balloon.
I've started using the Mobula in pub play a lot more lately because just a straight up viewing of its stats show the ship should be dominant but for some reason it's been more or less ignored by the vets. This I think is mostly due to its weirdness factor (ie it flies weirdly, crews weirdly etc.)
Due to the slow turning of the ship I tend to fly the mobula conservatively until the enemy positions are known. Once fighting commences I engage with a constant trifecta only having the main engineer coming off for a mallet hit during reload while more or less staying on gun for the whole engagement. This will almost always result in the enemies armor breaking before my own (mobula has 600 armor, pyra 650, junker 700) due to the superior firepower the constant trifecta brings. This will usually result in killing a brawling ship during a 1v1 so long as my main gungineer has timed his shots for when the enemy's armor is down.
If the kill missed or I'm in an otherwise sticky situation, that's where the buffed balloon comes into play. If it appears I'm in immanent threat of death a rapid change in altitude will often break gun arcs and give the ship enough time to lick its wounds and reengage freshly.
After playing with the mobula more, I've just been sort of convinced that the ship is underutilized and underappreciated, not underpowered; and that people just haven't learned the meta for it yet.
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