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The Mobula

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Cl ick to Ca p t ain:
So aside from all the "Oh the Mobula is objectively sh!t"  craziness on this forum, I'd like to bring this ship to public attention since it hasn't been discussed that I've seen

This is not necessarily a 'Mobula is broken' thread, even if in my honest opinion I still think it is.

I'm just trying to understand what is the point of it, I mean, I freaking love the looks of it, probably the sole reason I even play the darn thing, but what else is there about it?

- 5 count em 5! forward facing guns, 3 main ones that easily converge fire, and two secondary support guns.
- The hull is also a massive target, wide profile makes it an easy target for brawlers look to land erratic mortar fire and moonshine rams
- Armor and Speed is below average
- I honestly think either the hull, or the speed, could use a buff. Since it seems a bit lacking in both those regions, but buffing bother would make the Mobula OP in my opinion
- It's still horribly slow which disallows it to easily maneuver out of danger
- Rams still pretty much one-shot it
- Can only brawl generally only with support, and sniping it's hard to get good optimum killing power out of light guns
- The ship is cut in half with no way to access both sides easily, this makes it almost absolutely needed to bring 3 "Gungineers" and have them in very specific places to even begin to think the Mobula as viable

When I look at the Mobula, all I see is a beautiful ship with lots of promise, that's just lacking in a few areas

All in all, the Mobula can be a pain to be in a moving engagement in. Causing it to really only be viable in "glass cannon" or "burst damage" strategies where engagements happens quick and violently.

My question is, what is everyone else's opinions on the ship, what would you add/take away to make it better?

Alistair MacBain:
Well i always think of the mob as a sniper ship with the possibility to switch to a closer range weapon due if the enemy closes in.
At long ranges its low height profile makes it not so easy to hit which gives it a similiar tankyness like the junker.
The problem is as u stated. Its quite hard to finish an enemy when you only have light guns available. And if the enemy gets close if you dont get the kill rly fast your pretty much dead with no real possibility to kill cause you mainly miss one if not two guys shooting cause they have to repair.
It currently is more a support ship but the problem is that there are ships that support way better.
A Galleon with a lumberjack has better longrange capabilities and can hold the enemy in place if it has a decent lj gunner so there is currently just no point in using a mobula cause there are way better ships with pretty much the same job.

GreyTea:
The mobula has so much potentional
1 gungerneer up top to man mid gun and main engine
 2 engineers to man the two sides
I think the idea is kill them before they kill us strategy rather than out repair
With 3 cross over light guns and the right combo you can devestate ships like a pyra before it rams

If the mobula got a walkway connecting the hull and balloon
It would be broken in my oppion at least haha

Merc mid duel artimus top with say a gat mortor bottom deck combo
You deal alot of damage at diffrent ranges. I think it comes down to the skill of the pilot in awarness and communucation i know if a mobula is behide you. 9/10 your going to be destroyed.
 
Easy target but i woukd say with the right tools such as helium and hydrogen and a phoniex claw you can get out if any
Stick situations. So dont be put off flying the mobula try to beat the challange it sets once you do that the
Skys are yours :-D

Cl ick to Ca p t ain:
At the topic of a Sniping Mobula it would have to be within a certain team build I think to even be viable, as you could use the Mobula for armor stripping and disabling guns, while delivering hull damage from your other ship. Such a set up would require full team coordination though, and would be high risk. I also have to agree where engagements should be spent mainly firing, only repairing when out of gun arch, because chances are if you're taking enough damage to really need to repair, if you don't kill what's shooting you you're going to die anyway.

how about some I'll show you min you show me yours when it comes to Mobula builds in with the comments?

I've been favoring a simple double gatling gun lower decks, and mortar center, with flares in case they are needed on the ends. I've been bringing bumpers, kerosine, and claw to pubs, but I would swap out bumpers for balloon gas for any sort of competitive play. Though I have been thinking of putting a mortar on each end, so that way if a target gets too far and out of arch for the other two guns, the center gungineer can run over and at least converge with what ever gat is closest.

Echoez:
I'd appreciate it if you were a bit more creative with your posts in the future instead of copying entire sections of my own, it looks kinda creepy to me right now > .>

Not saying you should change it, but ehhh..

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