Main > Gameplay
The Mobula
Cl ick to Ca p t ain:
--- Quote from: Echoez on October 12, 2013, 07:48:27 am ---I'd appreciate it if you were a bit more creative with your posts in the future instead of copying entire sections of my own, it looks kinda creepy to me right now > .>
Not saying you should change it, but ehhh..
--- End quote ---
Simply used your post as a template to start a conversation about the Mobula, it had a decent solid structure and it seemed to work for starting a ship discussion.
Alistair MacBain:
Mob just isnt tanky enough or manoveurable to be brawly. You can finish up a already softened up enemy when he gets close but its just useless in closerange if your fighting any good enemy.
Spud Nick:
I suggested the idea of a faster overall speed for the Mobula awhile ago. Everybody thought it would be over powered or that it's not necessary because it is already fast.
Gryphos:
As someone who flies almost exclusively Mobula, this ship has shitloads of potential.
The ability to have a constant trifecta is devastating, and in straight dps playoffs you'll almost always come out on top. Of course, since it does indeed have low health, it won't be long before you're almost dead. At this point you take advantage of it's insane manoeuvrability. Now, of course it has the turning speed of the moon, but that's why I almost always bring phoenix claw. And it's speed is hardly impressive, but that's not really the point a lot of the time. What it does have is great acceleration, a lot of the time it's acceleration that allows you to escape more than straight up speed. And it's no secret that it has the best vertical manoeuvrability of any ship, meaning it's easy to get out of enemy arcs.
Say, for instance, a pyramidion is charging straight at you. What you do is drop out of the way using it's insane vertical speed and burst away underneath it using its acceleration, getting you firmly out of its arcs and giving you a huge window of escape.
However, I will say that the Mobula does need support to be properly effective in a fight, since if it is focus fired it will go down extremely fast, but that's no huge issue, that just makes it balanced.
Weapon wise I use a brawling setup, but that's just because I don't ever snipe, but I can imagine it being a good support sniping ship if that's you thing.
Even then it's best not to think of it as a straight brawling ship, it isn't the ship that rushes in first, it's more the ship that waits just on the sidelines and swoops in after.
Alistair MacBain:
That is maybe enough for pubs but if you aim to get the mob competetive it isnt enough cause there your enemy will probably focus you down and get you killed faster than you can. Or just outrange you.
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