Info > Feedback and Suggestions
Please Make Gunners Useful
The Djinn:
--- Quote from: Cid Ferringer on October 12, 2013, 03:54:07 pm ---You're basically saying engineers are so central to loadouts and gunnery that everything goes to hell if their ammo is limited..
--- End quote ---
I think so, yes. The ability of everyone to carry an ammo type and still use guns that DON'T require that ammo type is what allows a wide variety of guns to be used on a ship, in my opinion.
Richard LeMoon:
What if the gunners were the only ones that could change ammo types, and whatever ammo they loaded would stay until they changed it? Or it would take a lot longer for a non-gunner to switch ammo types. That would definitely make them an essential member of a crew.
I think the main issue here is not making gunners useful, as they already are, but rather to make them different. Once you are on a gun, there is really no difference in play other than two more ammo types to choose from.
The only class that has a unique ability is the captain.
Alistair MacBain:
That change would switch much as most experienced players preload their weapons so they have it loaded even before the fight starts. And for a mortar which is a pretty usual engineer weapon you only need one clip to instagib nearly every unarmored ship.
Cid Ferringer:
Problem is you don't want the gunners new role to be a gun reloader..
Because the engineers can still fire the weapons while the gunner has to go around reloading..
Ingenu:
Interesting when playing with my friends we always have at least one gunner, sometimes two.
My understanding of the problem is quite different though, to me each class as an item slot in each area of expertise, and two additional in its own field.
The problem comes to that:
-To control the boat, just click on the helm.
-To use a gun, just click on the gun.
-To repair a piece of equipment, just click on.... *OUCH* no, you can't.
so the simple fix is to allow repair/rebuild by simply clicking on the piece of equipment. In that case your item slot in each field is only ever a bonus, not a requirement as it is for the engineering slot item currently...
(Just to be clear, that would be a slow repair/rebuild, maybe equal to the current in game worst repair and rebuild values.)
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