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Please Make Gunners Useful

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Letonator:
I love this game, few other games give me the chance to get on a flying ship and shoot the crap out of other flying ships. But I have a very serious problem.

I don't play this game to run around and hit stuff with hammers and wrenches and watch little bars go up. I want to shoot things in the most epic way possible. I consider myself pretty good at it, considering I'm skilled at calculating trajectories, movement speeds, and bullet drop well enough in engine, but in most games I'm yelled at to go Engineer even though I'm usually the only gunner on the team.

I'm not "going engineer". I'm gonna fix my guns when they break and maybe an engine if I'm standing right next to it, but my chief purpose is to man the guns. I have the ammo loadouts to make any projectile fire in the most devastating way possible, know the arcs and trajectories of prettymuch all the guns in the game, and know when I need to hop from one emplacement to the next quickly. But Engineers are just plain more useful, and can fire all the guns just fine with ammo restrictions. I'm just gonna say right now this feels pretty bullshit to me.

For the love of all that's holy, please make it so gunners are actually useful compared to engineers. I'm really sick and tired of the harassment I get for not being interested in switching my class to do something else, and I want to actually play games in the first place instead of getting yelled at by entire lobbies to go engineer or just leave. I want to shoot things, and for that I'm apparently the retarded idiot class of the game, which is wrong.

RearAdmiralZill:
Fact of this issue is that there are very firm lines drawn for the sides that think gunners are less useful, and those like me who believe every ship is to have one. The topic of "making gunners useful" has been beat to death with no real solution, mostly because it's purely a matter of opinion.

I'm sorry you have to go through that to gun, as I'm sure you are proficient at it. It's more a community divide than an "issue" with gunners.

Imagine:
Not needing a gunner is a fallacy perpetuated mostly by people who don't even know why they'd be taking three engineers instead, and most of the time, especially in non-tournament games, you really end up not needing it. There's a pretty easy way to deal this, of course:

1) Tell the captain that you'd prefer to stay gunner, as that's what you enjoy.
2) If they continue to yell at you, find another lobby. Most pilots will accept a gunner on their ship.


Unless, of course, you're coming in as a 2nd gunner onto ships. Then I agree with those who have been telling you to switch to engineer, but that problem is even more easily solvable: Don't get on a ship that already has a gunner on it.

Letonator:
I wouldn't argue for two gunners one engineer, I'm not that psychotic, I just have had the problem lately that no matter what game I get into, it takes four or five tries to find a captain that doesn't mind having a gunner on their crew. It's really depressing and the harassment I receive makes me just want to quit the game. At this point, I would rather petition the company to do something than keep trying.

The Djinn:

--- Quote from: Letonator on October 10, 2013, 11:20:39 am ---I want to shoot things in the most epic way possible. I consider myself pretty good at it, considering I'm skilled at calculating trajectories, movement speeds, and bullet drop well enough in engine...
--- End quote ---

Awesome. Find me and hop on my ship sometime: I can always use a proficient gunner unless I'm running a highly specific loadout tailored to have 3 engineers.


--- Quote ---I'm gonna fix my guns when they break and maybe an engine if I'm standing right next to it, but my chief purpose is to man the guns.
--- End quote ---

Be a little careful of that. A gunner should be ready, willing, and able to run wherever he's needed in a pinch. Remember: your primary job is to shoot, but that doesn't mean you shouldn't be ready to jump to the hull or the balloon in a tight spot. You're the last line of defense when things hit the fan, so if you're needed on repairs be ready to jump to them, even if it means abandoning your gun. Survival > a kill if it lets you keep fighting, as your allies could pick off that almost dead ship for you if they're around. Basically, even a gunner must learn when to fight and when to repair.


--- Quote ---For the love of all that's holy, please make it so gunners are actually useful compared to engineers.
--- End quote ---

They are. It all depends on the loadout used: unless the captain has a very specific reason for running all engies (and if he does he should be able to explain WHY), a gunner with a pipe wrench or spanner is a great boon. There are a number of captains out there (most of them fairly skilled) who definitely understand and appreciate why a good gunner is helpful. Find us. Fly with us. Help us shoot down our enemies.  :D

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